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12/30/22, 10:17 PM   #5
Sharlikran
 
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Join Date: Apr 2014
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With Conspicuous Quest Markers look at the screen shots please. You can not choose anything based on type because ZOS does not provide a way to specify the type other then maybe Story and Normal quests or maybe Daily Quests more or less. So you can't have 15 types of icons. Just the number of icons ZOS already uses.

There is a library CustomCompassPins but the game uses its own internal C++ code and we can not access all of it. The library just utilizes many of the same functions. So the same restriction applies. You can only have the kinds of compass pins the game uses and can not add 15 types if the game only uses 3 or 4.

The texture replacer that Conspicuous Quest Markers only replaces the texture path for the file because we are not allowed to do anything else. It is not using any other wizardry at all.

RedirectTexture(*string* _originalTexture_, *string* _newTexture_)

Nothing fancy.

As for the text on the compass, that is also not possible because it is not available to mod authors. I do believe there might be a hack way to do it that some other authors have used but unless the author of CustomCompassPins uses that then it is not part of the library and therefore not possible.

At the moment I only have two different types of pins for Quest Map but they are for the map pins. Nothing to do with the pins the game uses.
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