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02/10/23, 09:39 AM   #11
sinnereso
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Join Date: Oct 2022
Posts: 246
Originally Posted by Baertram View Post
I think it was a loop over group members by
Code:
for i=1, GetGroupSize() do
  local unitTag = GetGroupUnitTag(i)
end
or something similar.

its all working flawlessly now except i had to remove the isunitonline(savedPlayer). this player would have to be in group and me not to be incombat for it to fire off. I was hoping to cover them not being online as well but havent been able to test if the isplayeringroup(savedPlayer) might kick back an error if theyre offline and work just as well. I just dont want the effects firing off for porting and then getting an error theyre offline is all. rest is flawless now.
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