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07/15/23, 10:46 AM   #19
Anthonysc
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Join Date: Jan 2022
Posts: 10
Originally Posted by Masteroshi430 View Post
So we use to iterate GetKillLocationPinInfo(*luaindex* _index_) with GetNumKillLocations() to get pintype and X Y coordinates of the pin, according to pintype we will use GetNumKillLocationAllianceKills(*luaindex* _index_, *[Alliance|#Alliance]* _alliance_) ?

it looks like EVENT_PVP_KILL_FEED_DEATH is feeding GetNumKillLocationAllianceKills does anybody knows how many kills per alliance per location is needed to be considered a kill location?
“Crossed sword” indicators are displayed when there have been 3 or more kills in an area within a short period of time, and last for 30 seconds after their initial creation if no more deaths occur.
From the PTS patch notes in the "PvP Death Notifications". It doesn't say anything about per alliance, so I think its just 3 kills total then the game reports the skirmish information based on killed and killer alliance regardless if no one from one of the involved alliances was killed.
It's my sincere hope that if no one from an alliance was killed, and you query that alliance in "GetNumKillLocationAllianceKills" it actually returns 0 and not nil.
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