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09/07/15, 11:09 AM   #3
Harven
 
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Join Date: Apr 2014
Posts: 135
Originally Posted by Garkin View Post
Formula I have used is for mitigation. Increasing armor (physical resistance) by 1% doesn't necessarily mean that your mitigation from this stat will be 1% higher.

You physical damage reduction (mitigation) from 10507 armor should be:
(10507 - 100) / ((50+6) * 10) = 10407 / 560 = 18.5839%

If you increase your armor value by 1% (to 10612) all physical damage taken will be reduced by:
(10612 - 100) / ((50+6) * 10) = 10512 / 560 = 18.7714%

BTW: "value - 100" is because all characters starts with 100 armor penetration.
Hey Garkin,
So the formula can be used only with Physical Resistance to calculate Physical Mitigation and with Spell Resistance to calculate Spell Mitigation. Moreover the value will apply only when you get hit by a player whos armor penetration is 100. I assume that when I get hit by QuadroTony, my mitigation will be 4.87% (10507 - 7781) / ((50+6) * 10)). In that case I see no point in putting the value (18.5839%) in stats window since the true value depens on other player (mob) stats.

On the image we can also see you calculated Armor (and Spell) Penetration percentage. But according to my tests the value changes as I put more armor on me. Also it doesn't change when I equip improved "Sharpened" weapon. To me it looks like this stat is broken. In the quote attached by QuadroTony you wrote: "The Apprentice mundus stone grants 5% of spell penetration which is for VR14 character 3200 spell penetration rating.". Where did you get that rating value from?
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