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03/10/15, 04:14 PM   #25
circonian
AddOn Author - Click to view addons
Join Date: May 2014
Posts: 613
Originally Posted by merlight View Post
Found these, are they actually used?
INTERACTION_PAY_BOUNTY
CHATTER_START_PAY_BOUNTY
CHATTER_TALK_CHOICE_PAY_BOUNTY
CHATTER_END_PAY_BOUNTY
I looked for INTERACTION_BOUNTY, didn't think to look for PAY_BOUNTY. But no the interaction type doesn't look like its used. When paying a bounty it does not show up.
INTERACTION_PAY_BOUNTY = 30

and GetInteractionType() returns only 14 INTERACTION_CONVERSATION

I didn't think of looking at the chatter types, they look like they are in use, doing something like pre-hooking
Lua Code:
  1. function ZO_SharedInteraction:HandleChatterOptionClicked(label)
  2. -- and checking if  label.optionType == CHATTER_TALK_CHOICE_PAY_BOUNTY

Originally Posted by merlight View Post
(not saying checking this in order to skip updates is not crazy, just spilling findings )
Agreed, I don't need it. Someone asked if there was a way to know when you get caught or pay a bounty I was just trying to throw out some ideas.
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