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05/13/14, 08:37 AM   #4
Harven
 
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Join Date: Apr 2014
Posts: 135
When you enter the combat another event is triggered: EVENT_PLAYER_COMBAT_STATE.
EVENT_COMBAT_EVENT is the right one for you.
Look at the parameters: (integer result, bool isError, string abilityName, integer abilityGraphic, integer abilityActionSlotType, string sourceName, integer sourceType, string targetName, integer targetType, integer hitValue, integer powerType, integer damageType, bool log)
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