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06/04/22, 03:20 PM   #2
Baertram
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Con: everything you want to change about maps where you do not use the provided zo_worldmap (e.g. Just show the world map as small one in the minimap space) will need you to recode all pins and their positions, their update each n milliseconds, etc. So you basically double the load at the cpu and you decrease performance. If you play in groups that even sums up more.

One should try to reuse ZOs map code and just show it small so all benefits of libraries for pins, positions etc are using the same code once and apply on the normal (big) world map and the minimap (based on the normal world map).

Im not sure one can identify these map textures properly and exchange them, but only these and not all others too. But I'm neither a minimap or map dev. Just knowing there were several and severe problems of you tried to recode your own minimap, without reusing ZOs world map.
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