Originally Posted by merlight
Found these, are they actually used?
INTERACTION_PAY_BOUNTY
CHATTER_START_PAY_BOUNTY
CHATTER_TALK_CHOICE_PAY_BOUNTY
CHATTER_END_PAY_BOUNTY
|
I looked for INTERACTION_BOUNTY, didn't think to look for PAY_BOUNTY. But no the interaction type doesn't look like its used. When paying a bounty it does not show up.
INTERACTION_PAY_BOUNTY = 30
and GetInteractionType() returns only 14 INTERACTION_CONVERSATION
I didn't think of looking at the chatter types, they look like they are in use, doing something like pre-hooking
Lua Code:
function ZO_SharedInteraction:HandleChatterOptionClicked(label)
-- and checking if label.optionType == CHATTER_TALK_CHOICE_PAY_BOUNTY
Originally Posted by merlight
(not saying checking this in order to skip updates is not crazy, just spilling findings )
|
Agreed, I don't need it. Someone asked if there was a way to know when you get caught or pay a bounty I was just trying to throw out some ideas.