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05/22/14, 09:08 AM   #9
thelegendaryof
 
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Join Date: Mar 2014
Posts: 161
just reapply your above code in OnUpdate for every Frame (and dont forget the Buffer)
just reapply your above code in OnUpdate for every Frame (and dont forget the Buffer)
just reapply your above code in OnUpdate for every Frame (and dont forget the Buffer)
just reapply your above code in OnUpdate for every Frame (and dont forget the Buffer)
just reapply your above code in OnUpdate for every Frame (and dont forget the Buffer)
just reapply your above code in OnUpdate for every Frame (and dont forget the Buffer)
just reapply your above code in OnUpdate for every Frame (and dont forget the Buffer)
just reapply your above code in OnUpdate for every Frame (and dont forget the Buffer)
just reapply your above code in OnUpdate for every Frame (and dont forget the Buffer)
just reapply your above code in OnUpdate for every Frame (and dont forget the Buffer)

...

If there is NO specific event that 's the only thing you can do (well that and a timer)!
If for any reason you don't want to do that because the Player should be able to move the frames
then you have to think about a better solution with booleans n' stuff ...
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