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ESOUI
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Get name of frame mouse pointer is above
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03/14/14, 07:08 PM
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ins
Join Date: Mar 2014
Posts: 76
Get name of frame mouse pointer is above
Any way to do in TESO what you could do with the following code snippet in WOW?
/script DEFAULT_CHAT_FRAME:AddMessage( GetMouseFocus():GetName() );
Basically get the name of whatever the mouse is over.
Or perhaps a way to 'iterate' through and list the main window for all elements listed on the screen?
ins
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03/14/14, 07:15 PM
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Seerah
Fishing Trainer
Join Date: Feb 2014
Posts: 648
/script moc():GetName()
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03/14/14, 10:24 PM
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ins
Join Date: Mar 2014
Posts: 76
Originally Posted by
Seerah
/script moc():GetName()
Thank you
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03/14/14, 10:28 PM
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Seerah
Fishing Trainer
Join Date: Feb 2014
Posts: 648
Sorry, I forgot part. ><
/script d(moc():GetName())
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03/14/14, 10:34 PM
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ins
Join Date: Mar 2014
Posts: 76
Originally Posted by
Seerah
Sorry, I forgot part. ><
/script d(moc():GetName())
hehe, dont worry, knew that one already :-)
By the way, this "moc" and other commands, they not listed on the Wiki?
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03/15/14, 01:18 AM
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ingeniousclown
Join Date: Feb 2014
Posts: 122
If you don't have it already, go download the mod "Zgoo" from this site.
You can inspect any UI element with it on a fairly deep level and even travel through its' children. I've found it pretty handy.
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03/15/14, 10:01 AM
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ins
Join Date: Mar 2014
Posts: 76
Originally Posted by
ingeniousclown
If you don't have it already, go download the mod "Zgoo" from this site.
You can inspect any UI element with it on a fairly deep level and even travel through its' children. I've found it pretty handy.
Thanks, Grabbing it now :-)
Kinda miss the inbuilt "debugger" we had in Warhammer days, but luckily the community provides what the vendor fails to do
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