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06/27/14, 03:44 PM | #1 |
V1.2.3 API Patch Notes & Change Log
Updated API Version to 100007
First off, this patch has introduced a few bugs that the development community has been very helpful in addressing. Thanks for your help; we apologize for any inconvenience the issues create. The main bugs are related to displayName not being set properly, which leads to saved variable table corruption as well as some Lua table serialization issues with long strings and improperly escaped character sequences. Both of those issues are in the process of being fixed now, and we hope to take care of them quickly. While we work on new systems, you’ll notice new, non-functional APIs appear. This time we've been working on some upcoming features for the dye, guild heraldry, guild trader, and chat bubble systems. To support the features of systems that use dyeing, a new control type called TextureComposite was added. It supports rendering multiple layers of textures within a single control for optimization reasons. Changed Globals
Player reporting is improved with a new “quick report” feature. Bots and spammers can be reported from chat, mail, and in-world. When a quick report is filed against a player, they're added to a per-session filter that prevents their chat from appearing on your client. The per-session ignore list can be managed with:
Added GetKeyboardLayout in case the system keyboard type changes. This is primarily a notification function; currently, only generic layout types that match ESO's supported locales are used. EULA details can now be queried in-game (exciting, we know):
TextureComposite: This control type is used to draw several layers of textures in an efficient manner. See API notes for usage details. Changed Control APIs (and updated XML control layouts):
Source Last edited by Cairenn : 06/27/14 at 03:55 PM. |
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06/27/14, 04:02 PM | #2 |
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Worked the Trading House events into the Wiki.
Made a descirption for Cooldown Update. |
06/27/14, 04:42 PM | #3 |
I already posted that on the official forum, but I'm adding that here too:
I think I may have found an issue with GetTradingHouseCooldownRemaining(): When browsing programatically through the guild store and using that function, I get an error after 5 (or was it 6? not 100% sure) searches: "Too many searches ...". Even if I add a second to the return value of the function, that error occurs. But if I use a fixed delay of 10 seconds, it works. Is there some additional check like only doing so much request in total in some time? Anyways, the function is not really helpful with that bug. |
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06/28/14, 05:23 PM | #4 | |
The problem comes from another undocumented change: Changing the active trading house guild now also triggers the cooldown. |
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06/29/14, 06:09 AM | #5 |
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The ETA for patch 1.2.4 wich aims solve a bunch of issues is currently at 30th June. According to Known Issues Thread: http://forums.elderscrollsonline.com...nown-issues/p1
I asume they will be pushing it with the Regular Maintenances, so NA frst, then EU. There is nothign explicitly addon related (especially no the saved var issues) planned for this patch. But could be they have just not update the thread yet because they are not sure they have a reliable fix for any issue. |
06/29/14, 06:41 AM | #6 | |
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06/29/14, 04:45 PM | #7 |
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06/29/14, 02:20 PM | #8 |
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ESOUI » Developer Discussions » General Authoring Discussion » V1.2.3 API Patch Notes & Change Log |
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