Originally Posted by unLeashed3k
R1: Darn!, was hoping it would be as easy as <StatusBar fill="REVERSE" /> or SetMinMax(-200, 0) then set values going down such as SetValue(-20) for 10% filled on the right side. So with your example, if I got it straight, is to grab the texture coordinates and pull it to the left then reset the anchor of the texture?
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If you want to do it in XML, try barAlignment="REVERSE":
xml Code:
<StatusBar name="MyBar" inherits="ZO_PlayerAttributeStatusBar" barAlignment="REVERSE" />