Anyone see anything wrong with this. Why can't I get OnResizeStop to work? Shouldn't it fire when I let go of the window handle?
OnResizeStart works just fine.
Warning: Spoiler
Lua Code:
local tlw = WINDOW_MANAGER:CreateTopLevelWindow(_UniqueName)
While I'm here, Is there anyway to get continuous size updates while you are resizing something. I don't see anything like an OnResizeUpdate or anything to indicate a size change.
I'm trying to determine when a window shrinks (or grows) past a certain size, while resizing.
Is there any way to do it without hooking something?