Hi devs,
1.6 is planned to be pushed on PTS tomorrow.
So since we are not very .. organized for patchs. it would be cool to regroup all data somewhere.. here? With the most useful data you'll like to see.
- Code itself. There's extracts, tools and methods to use reverse engineering and understand the ESOUI original code. A good frontend has been setup by UESP. Devs who starts to build something "big", you should all know this website or get an extract on your computer, to understand, find and see "how it works" : http://esodata.uesp.net/current/index.html
ESOUI 1.6.0 PTS Source code
ESOUI 1.6.1 PTS Source code
ESOUI 1.6.2 PTS Source code
ESOUI 1.6.3 PTS Source code
ESOUI 1.6.5 OLD Live
ESOUI 1.6.6 OLD Live
ESOUI 2.0.0 OLD Live
ESOUI 2.0.4 OLD Live
ESOUI 2.0.8 CURRENT Live
- Then we got Patchnote. Nice, quite complete, but they don't get the whole stuff. it's a good start. and we can sometimes discuss with ZOS devs about them.
ESO 1.6 API Patch notes : Official topic on forums.elderscrollsonline.com
- Then, we got Patch Notes TXT, here, it's ZOS which provide us the data.
ESOUIDocumentationP6.txt
From this text file, we generally update the pages :
Let's admit it, they're generally not really uptodate. I've personally added a lot of stuff here but there's a huge problem of completion
- Then we got Dumps.
http://www.esoui.com/forums/showthre...8488#post18488
Here are some good threads : http://www.esoui.com/forums/showthread.php?t=2370
This kind of stuf is very interesting because it's generally non-announced changes that affect us.
Dumper for Garkin is also a good tool. There are maybe other, i'm sure we're a lot to got some "little addon intended to make quick and dirty things" Which can be improved. Dump other stuff like some tables or, try to setup a list of registercallback, scene_manager, window_manager, chat_system, tooltips, or xml stuff that we need.
discuss and good debug to everyone!