Hi all,
I'm trying to navigate the interaction with the undaunted daily pledge NPCs. The EVENT_CHATTER_BEGIN event will trigger a function which includes the following code:
Code:
elseif GetChatterOption(1) == "What's the pledge today?" then
SelectChatterOption(1)
SelectChatterOption(1)
SelectChatterOption(1)
end
If I talk to the NPC it selects the option 1 but only 1 time. The thing is that the chatteroptions stay the same even though I'm already in the next "layer" of the conversation. GetChatterOption(1) should be "And if I can handle more?" but it's still "What's the pledge today?".
Does anyone know how to navigate in those conversations?
Thanks!