Hello All,
Sorry if I missed this somewhere else, but here is my question. I have an event listeners for EVENT_COMBAT_EVENT and EVENT_ALLIANCE_POINT_UPDATE. What I'm wanting to do I have a popup only when there is an alliance point gain and the result of a combat event is a kill. I thought that I might be able to just set the label for the kill popup only when I get a killing blow. However, my function is triggering when someone releases or is rezzed. So the bug is getting a killing blow popup twice. Here is the relevant code. All help is very much appreciated.
Code:
function KillingBlow.CheckForApGain( alliancePoints, playSound, difference)
if difference == 0 then
KBC.Label:SetText("")
end
end
function KillingBlow.Combat(eventCode, result, isError, abilityName, abilityGraphic, abilityActionSlotType, sourceName, sourceType, targetName, targetType, hitValue, powerType, damageType, log)
local playerName = GetUnitName("player") .. "^Mx"
if hitValue ~= 0 and damageType ~= 1 then
if sourceType == COMBAT_UNIT_TYPE_PLAYER then
if playerName == sourceName then
KBC.label:SetText(abilityName .. " Killing Blow!")
KillingBlow.CheckForApGain()
end
end
end
if sourceType == COMBAT_UNIT_TYPE_PLAYER then
if playerName == sourceName then
if result == 2260 or result == 2265 then
KillingBlow:simpleAnimation(KBC.label)
end
end
else
return
end
end
em:RegisterForEvent(self.addonName, EVENT_COMBAT_EVENT, KillingBlow.Combat )
em:RegisterForEvent(self.addonName, EVENT_ALLIANCE_POINT_UPDATE, KillingBlow.CheckForApGain)