Hello,
If you don't know me, I'm a huge addon dev ; and ... I got too many addons.
So because I'm not payed for doing this and I can't handle everything and in order to help myself, I'd like to share some work with someones.
If you are motivated and skilled enought, they're is no problem to give the whole updates to you.
If not, just consider this as a teamwork, you add things, I'll maybe add others.
So, Here is my addon list :
- DelMyMail : Suppress the confirmation dialog when deleting a mail.
You only have to check at each DLC if the code didn't changed in the original ESOUI source code.
It's a 20 min work / 3 months
- Emacs : Change a flag in KEYBINDING_MANAGER.
Should never change. A "Free software enthousiast" person should take this one in order to keep the fun over the naming.
It's a 20 min work / 3 months
- PersonalAssistant : Create Keybinds for summonning Assistants
You only have to check on PTS if a new assistant is introduced at each DLC and get its collectibleId in order to add it to the addon.
It's a 20 min work / 3 months
- ChatStamp : Add a timestamp before chat message.
Should not change a lot
It's a 20 min work / 3 months
Ownership should go back to SnowmanDK preferably.
- FlowersSheLikes : Change the interactableName of your target reticle when it's a flower. It's just a rewrite of a function in an ESOUI file to colorize the text depending on user setting.
This addon could give features like the colorization of flowers of surveys per exemple.
A (little) code clean could be done by using GetString() on all the strings.
You'll need to grab at each DLC the original code in ESOUI code, because it changes at every patch
It's a 20 min work / 3 months
- pNames : Keep a matching table in order to rewrite name of user in Guilds Channels when they chat
Could be better coded by do not using a new function introduced few months ago which could permit to do not use a static array but it was already done and let as is.
Comprehension of Chat system is a little plus to understand how it works.
It's a 20min work / 3 months
- CraftedPotions : Prehook certain ESOUI functions in order to send modified values for some functions.
You need to be a little bit skilled in order to understand the mechanisms of PreHooking.
It should not evolve a lot, but in case of a change, you'll need to know how prehook works in order to do this quickly.
It's a 20 min work / 3 months
- GuildNotificator : A guild login/logoff Notificator : Could be better coded by do not using a new function introduced few months ago which could permit to do not use a static array but it was already done and let as is.
Comprehension of Chat system is a little plus to understand how it works.
It's a 20min work / 3 months
- CritPercent : Display percent values of crit bonuses in toltips.
Should be display percent for resistances too and mayb base stats
Should add Gamepad support
It's a 20min work / 3 months
- SWAPSContinued : A skillbar saver
Should add Gamepad support and a better horse support
Maybe few bugs here and there
It's a 20min work / 3 months
- Flagricksdurability : A durability manager
Few improvement could be added with the scene manager, but almost nothing to do
It's a 1h work / 3 months
- Dumper : A dev command-line meaned to dump things.
You'll be able to determine if a dump is useful and in which way it should be done to be the best one.
Only used by devs
Only for experienced dev
It's a 1h work / 3 months
- MapCoordinates : Display cursor / player coordinates under map
Gamepad support should be improved
It's a 1h work / 3 month
- GuildChat : Add basic Guild Indications in Guild Channels
It could be merged with SocialIndicators.
It should be rewrited a bit, Some features could be added too.
It's a 1h work / 3 months
- PimpMyRide : A randomizer of collectibles. It also create keybinds for every collectible ingame.
You'll need to log on PTS at each DLC in order to prepush new collectibles (there is a miner embedded inside the addon) + follow user comments in order to add their additions and update the Collectibles wiki page on ESOUI (it's one of the single addon which plays with collectibles).
Some features could be added to this addon like a better interface for collectibles UI, already asked.
Maybe add the possibility to build templates of disguises in a single keybind. (hat + personality + skin, those kind of things).
You'll need to like the original TV broadcast too !
It's a 2h work / 3 months
- DevTools : A collection of DevTools
You'll inherit of an unofficial support of all included addons by taking this one. And you'll be able to follow original addons evolution and tweak them in order to make them compatible together.
Only used by devs
Only for experienced dev
It's a 2h work / 3 months
- English POI and Keep Names : Add a saved string value on map when hovering a pin
You'll need to explore each PTS map on week 1 in order to get english names
Gamepad support should be improved
It's a 2h work / 3 month. Gamepad improvemnts is a 3h work maybe.
- TheRollingTelVarStones : Meaned to be the addon reference for everything that concerns TelVar Stones.
Co authored with Beartram but he's very busy too.
A feature could be to play with the HUD of TelVarStones because I think not a single addon do this.
It's a 1h work / 3 months, or more, depending on ESO changes, but they should not be big.
- Roomba : Detects doubles, build a list, grab items from guild bank to backpack, restacks them and push back those items in guid bank
A good logic is needed to understand the little complex things inside the code
It's a 1h work / 3 months
- Lootdrop : Displays loots in a nice UI
A strong motivation is needed in order to provide better features than the ESOUI Loot History
Add filters, listen to special events not triggered by the "drop" event. Better handling of container. Improve the UI and give better indication when item go in Crafting bag too
It's a 1h work / month. Adding features could require you ~30h.
- ESOUI : Is the extraction of the Lua source code of the game itself.
Good programming skills are needed in case of (in C / C++ / C#)
Knowledge of mercurial is a plus (or git, or svn).
It's a 20min work / week.
- SkyShards : Display pins of SkyShards ingame
Only to recognized & experienced dev
You should be on PTS at 1st week in order to find SkyShards in the new zone. You'll see, it's a funny thing!
You should be able to fix every possible bug (map code comprehension is a plus) in both gamepad / keyboard mode.
You'll also need to have a quick look on PTS in order to prevent issues
You'll inherit of LibMapPin support too
It's a 2h work / month.
- MultiCraft : Detects craftable quantities at crafting station , display an UI and automatically restart the craft process once first if finished
Gamepad support should be added
It's a 10h work in oneshoot for Gamepad and ~ 30min / 3 months then
- Nothankyou : UI tweaker
A good coding skill is required. Some good logic too. ESOUI code comprehension & knowledge is mandatory
It's a 5h work / month depending on your motivation
- SuperStar : Few utilities for build analasys and respec.
A good coding skill is required. Some good logic too.
You'll inherit of libSkillsFactory library too.
It's a 5h work / 3 months, it can be more depending on ZOS changes
- pChat : Improve chat. Meaned to be the reference for chat addons.
Time spent on this one is dependant of your motivation.
A good comprehension of ESOUI code is required
A good experience of others MMO is also required
You'll inherit of libChat library too.
It's a 1h work / month, but it can be something 20h work / week if motivated.
- Dustman : An item junker
A USER script language could be added into this addon in order to let user write his own rules.
Interesting rules could be added at each DLC too depending on ZOS additions
It's a 20h oneshoot and ~1h work / month then
- BankManagerRevived : A Bank Manager
A USER script language could be added into this addon in order to let user write his own rules.
Interesting rules could be added at each DLC too depending on ZOS additions
A GUI could be created in order to go beyond LAM limitations.
It's a 20h oneshoot and ~1h work / month then
- LoreBooks : Display pins of LoreBooks ingame
Only to recognized & experienced dev
You'll need a character free of quest flags & Mage Guild books on live (not on pts).
You should be extremely motivated in order to finish this one.
You should be able to fix every possible bug (map code comprehension is a plus) in both gamepad / keyboard mode.
You MUST be logged DAILY on ESO.
You'll also need to have a quick look on PTS in order to prevent issues
You'll inherit of LibMapPin support too
I estimate the completion of Eidetic project of ~50h , then it can be a 1h work / week
Maybe a "datamanager" could be enought too, without Lua skills, but only focused on the data.
There is other addons I'll keep as mine for now :
- Kill Counter : Everything must be redone. I want first to do this myself before let other people play with thing. Dev version is on stand by since 6 months now.
- My XP View : Has to be "code cleaned". I'll add features too and improve its mechanics first
- AI Research Grid : A 2nd pass on the code clean, maybe add features.
There is other ones I didn't listed, maybe I'm too lazy for list them here, because they're still unfinished.