Ok, I found the source of all the problems, i could conform.
Lua Code:
local fragment = ZO_SimpleSceneFragment:New( yourControl )
...
Apparently the fade animation messes up, the timeline in
SCENE_MANAGER. That this can influence
the dialog window is quite intuitive, and the reason i found this solution, why this is breaking the drag event in the skill menu is certainly another matter
.
Anyway this should fix all issues and a 0.2sec fade animation is hardly impoertant to most people
.
edit:
I still can't reproduce any problems with the fast travel system, using either fragment classes, i jumped around for about 30min between wayshrine and i still have as much money as before.