Changes to /stuck API:
To prevent abuse /stuck now charges the cost of fast-travel, has a cooldown, and takes a random amount of time to teleport.
Added CURRENCY_CHANGE_REASON_STUCK to indicate that money was deducted from your character due to using /stuck
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If I am reading it correctly and this applies to general usage of the /stuck command, not merely usage via API, then I'm quite upset. This suggests that if my character actually gets stuck due to a bug, then the character will be penalized both the equipment damaged due to the death inflected by using /stuck of the character, now additionally they lose gold as well if I really do need to use /stuck?
So what happens if a player is low on gold and actually get stuck? They cannot use /stuck?
I understand cutting down on abuse, but this feels like a penalty in the event of legitimate usage.