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01/13/19, 02:01 AM   #1
zerocougar
Join Date: Jan 2019
Posts: 3
Gamepadbuddy Error

When ever I go to the skill tab the addon crashes my UI and makes most buttons and actions not work until the UI is reloaded or game is reset.

Checking type on argument skillType failed in GetSkillLineXPInfo_lua
stack traceback:
[C]: in function 'GetSkillLineXPInfo'
user:/AddOns/GamePadBuddy/GamePadBuddy.lua:672: in function 'ZO_GamepadSkillLineXpBar_Setup'
|caaaaaa<Locals> skillType = tbl, skillLineIndex = tbl, nameControl = true, name = "", lineRank = 1 </Locals>|r
EsoUI/Ingame/Skills/Gamepad/GamepadSkills.lua:2104: in function 'ZO_GamepadSkillLineEntryTemplate_Setup'
|caaaaaa<Locals> control = ud, skillLineEntry = tbl, selected = false, skillLineData = tbl, isTheSame = false </Locals>|r
EsoUI/Ingame/Skills/Gamepad/GamepadSkills.lua:844: in function 'SkillLineEntryTemplateSetup'
|caaaaaa<Locals> control = ud, data = tbl, selected = false, reselectingDuringRebuild = true, enabled = true, activated = true, skillLineData = tbl </Locals>|r
EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:1130: in function 'ZO_ParametricScrollList:RunSetupOnControl'
|caaaaaa<Locals> self = tbl, control = ud, dataIndex = 2, selected = false, reselectingDuringRebuild = true, enabled = true, active = true, setupFunction = EsoUI/Ingame/Skills/Gamepad/GamepadSkills.lua:836, data = tbl </Locals>|r
EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:1278: in function 'ZO_ParametricScrollList:AcquireAndSetupControl'
|caaaaaa<Locals> self = tbl, dataIndex = 2, selectedDataChanged = true, initialUpdate = true, selected = false, reselectingDuringRebuild = true, control = ud, justCreated = true, data = tbl </Locals>|r
EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:1030: in function 'ZO_ParametricScrollList:UpdateAnchors'
|caaaaaa<Locals> self = tbl, continousTargetOffset = 1, initialUpdate = true, reselectingDuringRebuild = true, newSelectedDataIndex = 1, centerControl = ud, justCreated = true, selectedData = tbl, selectedDataChanged = true, fixedCenterOffset = -25, centerControlDimension = 51, baseOffset = 0, preCenterPadding = 0, postCenterPadding = 96, centerOffset = 0, centerSelectedOffsetAdditionalPrePadding = 0, centerSelectedOffsetAdditionalPostPadding = -40, centerSelectedOffset = 0, parametricFunction = EsoUI/Ingame/Gamepad/GamepadTemplates/GamepadTemplates.lua:8, entryAnchor1 = 1 </Locals>|r
EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:739: in function 'ZO_ParametricScrollList:Commit'
|caaaaaa<Locals> self = tbl, dataListSize = 30, hasItems = true, matchingIndex = 1, ALLOW_EVEN_IF_DISABLED = true, FORCE_ANIMATION = true, INITIAL_UPDATE = true, RESELECTING_DURING_REBUILD = true </Locals>|r
EsoUI/Ingame/Skills/Gamepad/GamepadSkills.lua:1260: in function 'ZO_GamepadSkills:RefreshCategoryList'
|caaaaaa<Locals> self = tbl, skillsAdvisorEntryData = tbl </Locals>|r
EsoUI/Ingame/Skills/Gamepad/GamepadSkills.lua:982: in function 'cleanFunction'
EsoUI/Libraries/Refresh/Refresh.lua:215: in function 'ZO_OrderedRefreshGroup:TryClean'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Ingame/Skills/Gamepad/GamepadSkills.lua:38: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 1, callbackInfo = tbl, callback = EsoUI/Ingame/Skills/Gamepad/GamepadSkills.lua:31, deleted = false </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:273: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden" </Locals>|r
EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState'
|caaaaaa<Locals> self = tbl, newState = "showing" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = tbl, scene = tbl, sequenceNumber = 69 </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = tbl, scene = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:365: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
|caaaaaa<Locals> self = tbl, scene = tbl, nextSceneGroup = tbl, currentNextScene = tbl, push = true </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:235: in function 'ZO_SceneManager_Base:OnSceneStateChange'
|caaaaaa<Locals> self = tbl, scene = tbl, oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:312: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
|caaaaaa<Locals> self = tbl, scene = tbl, oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Ingame/Scenes/IngameSceneManager.lua:338: in function 'ZO_IngameSceneManager:OnSceneStateChange'
|caaaaaa<Locals> self = tbl, scene = tbl, oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:274: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = tbl, newState = "hidden", oldState = "hiding" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:417: in function 'ZO_Scene:OnTransitionComplete'
|caaaaaa<Locals> self = tbl, nextState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:412: in function 'ZO_SceneetermineIfTransitionIsComplete'
|caaaaaa<Locals> self = tbl, nextState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:334: in function 'ZO_Scene:OnSceneFragmentStateChange'
|caaaaaa<Locals> self = tbl, fragment = tbl, oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:114: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = tbl, newState = "hidden", oldState = "hiding", currentScene = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:124: in function 'ZO_SceneFragment:OnHidden'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Ingame/PlayerProgressBar/PlayerProgressBar.lua:16: in function '(anonymous)'
|caaaaaa<Locals> timeline = ud, completed = true </Locals>|r
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ESOUI » AddOns » AddOn Help/Support » Gamepadbuddy Error

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