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07/10/15, 11:44 PM   #1
QuadroTony
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Fall down while teleporting(100%)

i know its not connected with an addon(probably)
but it can be reproduced only with addon

1. install fast travel addon
2. go to Belkharth tavern cooking fire and interract with it
3. write /goto Reaper's March
4. you need to be sure you will teleport to Rawlkha
5. got it!(everytime)

why its happening?

- didnt test with other cookng fires, locations or destination points
- if you try this right near cooking fire, but without interraction with it - all fine

www.youtube.com/watch?v=P8T-DMekx0M

Last edited by QuadroTony : 07/11/15 at 01:45 AM.
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07/11/15, 01:32 AM   #2
sirinsidiator
 
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You could try to get the author of the teleport addon to add a function that closes the dialog when you start teleporting. I don't believe that ZOS will fix this, because you cannot teleport during a dialog without an addon.

Did you take this video on the PTS? It looks so empty.
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07/11/15, 01:44 AM   #3
QuadroTony
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no, on live eu server, hour ago
its morning now
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07/11/15, 08:11 PM   #4
XanDDemoX
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Lol! Would not have thought to try that I can look at something, but its clearly an API bug and not the first I've seen

Last edited by XanDDemoX : 07/11/15 at 08:17 PM.
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07/25/15, 12:19 PM   #5
QuadroTony
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update - it happends with ANY TELEPORT to ANY location if you try teleport while interracting with crafting stations, etc
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07/25/15, 04:21 PM   #6
XanDDemoX
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Originally Posted by QuadroTony View Post
update - it happends with ANY TELEPORT to ANY location if you try teleport while interracting with crafting stations, etc
Just fixed this in my latest version as sirinsidiator suggested, ending any interaction before teleporting.
Lua Code:
  1. local _interactionScenes = {"smithing"}
  2.     local function EndCurrentInteraction()
  3.        
  4.         local interaction = GetInteractionType()
  5.    
  6.         if interaction == nil then return end
  7.        
  8.         local provisionSceneName = ZO_Provisioner_GetVisibleSceneName()
  9.        
  10.         if provisionScene ~= nil then
  11.             SCENE_MANAGER:Hide(provisionScene)
  12.         else
  13.             for i,sceneName in ipairs(_interactionScenes) do
  14.                 if SCENE_MANAGER:IsShowing(sceneName) then
  15.                     SCENE_MANAGER:Hide(sceneName)
  16.                 end
  17.             end
  18.         end
  19.        
  20.         EndInteraction(interaction)
  21.        
  22.     end

Last edited by XanDDemoX : 07/25/15 at 04:23 PM.
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07/25/15, 04:29 PM   #7
QuadroTony
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actualyl i will not update may be in this case - i like to alt tab while teleporting
with interractin enabled its possible, like interraction wit writ table(no bugs with it atm)

but without interraction/dialog if you try alt+tab or just push "windows" button - porting failed
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07/25/15, 04:50 PM   #8
XanDDemoX
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Originally Posted by QuadroTony View Post
actualyl i will not update may be in this case - i like to alt tab while teleporting
with interractin enabled its possible, like interraction wit writ table(no bugs with it atm)

but without interraction/dialog if you try alt+tab or just push "windows" button - porting failed
Lol whatever suits you I guess. You could always just comment out the 1 line where it will be called in the update
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07/27/15, 05:40 AM   #9
ZOS_ChipHilseberg
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This is a known bug internally and it should be fixed in 2.1. If not, let me know.
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07/27/15, 06:20 AM   #10
XanDDemoX
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Originally Posted by ZOS_ChipHilseberg View Post
This is a known bug internally and it should be fixed in 2.1. If not, let me know.
Thanks, good to know I'll check when I patch
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ESOUI » Developer Discussions » General Authoring Discussion » Fall down while teleporting(100%)


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