Thread Tools Display Modes
02/10/20, 11:45 PM   #1
ensiferumviking
Join Date: Jun 2014
Posts: 5
Saving Variables Locally Without SavedVars?

Is there something about the API that prevents us from just writing directly to local files?

I wanted to make a little addon to build up a csv file of a bunch of game data overtime (like a log file of certain in-game events), for personal use - not really planning on making something to distribute.

I guess the SavedVariables is the normal way to do this but a csv where i can just specify the filepath directly would be way more convenient for me. Not an option?
  Reply With Quote
02/11/20, 01:13 AM   #2
Rhyono
AddOn Author - Click to view addons
Join Date: Sep 2016
Posts: 659
You can only use saved vars and you can not force it to save them at a given time.
  Reply With Quote
02/11/20, 07:14 PM   #3
ensiferumviking
Join Date: Jun 2014
Posts: 5
Originally Posted by Rhyono View Post
You can only use saved vars and you can not force it to save them at a given time.
Thank you. I can see that would be an important limitation.
  Reply With Quote
02/17/20, 02:41 PM   #4
ZOS_DanBatson
ZOS Staff!
 
ZOS_DanBatson's Avatar
Yes this person is from ZeniMax!
Join Date: Jul 2015
Posts: 171
While not in a load screen, one addon's saved vars are saved every 3 minutes. Your addon can request to be bumped up the priority queue for the next save interval using RequestAddOnSavedVariablesPrioritySave("yourAddonName") once every 15 minutes. If your saved vars are greater than 50KB, it'll have to wait until the next load screen to save.
  Reply With Quote

ESOUI » Developer Discussions » Tutorials & Other Helpful Info » Saving Variables Locally Without SavedVars?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off