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02/21/16, 04:52 PM   #1
Kith
AddOn Author - Click to view addons
Join Date: Apr 2014
Posts: 49
S'rendarr v2 BETA

Given the changes in the API made over the last few months that now allow for 'perfect knowledge' of the Auras on the player and their target. A rewrite of Srendarr was in order and the opportunity was also used to change a lot of the options and provide much more customizability than it had before - a lot of those new choices based on player feedback. However, given the nature of the change, a lot of testing is needed that really needs to be done by people of multiple levels and classes (doing the testing solely on a mid level Nightblade and sub 20 Sorceror limits your options somewhat).

For those interested, attached is the 2.0.0 BETA AddOn for S'rendarr and those willing to test are welcome to install it. Please note that your existing settings WILL be overwritten by the new ones, there were to many changes in functionality to upgrade old settings to new in any useable way, so make a backup first if you wish to keep the v1 settings. Additionally, for testing purposes, all Aura names are appened with their internal AbilityID for easier reporting of needed changes.

Differences between v1 and v2

The biggest difference is v1 used a manually written database of ability durations as ESO provided no information on Auras with a duration of less than 30 seconds, and so Auras were 'faked' by watching for ActionBar button presses and just guessing that an ability was cast. In v2, we can now get this information directly, no more database of durations, the Auras are passed to S'rendarr exactly how the game gives them and filtered from there.

There are now multiple display windows (6 at present) to which you can filter Auras, each Aura is assigned a category and any/all categories can be assigned to any display window (or none at all). Each window can then be customized individually and there is a global filters option that can block certain Auras showing up at all including the oft-asked-for Blacklist for specific effects.

There is a new category beyond the basic ones called Prominent Buffs. The option to whitelist certain effects (only buffs on the player or ground target effects) allows for certain buffs to be put into a category (and thus display window) of your choice to make them more... well... prominent than others. My personal examples for this would be to put Dark Cloak or the Crystal Fragments proc into a seperate window as they are critical to keep track of.

Lastly, there is now better profile management including the option to set a single Account Wide Profile for settings.

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With all that out the way, the main need for testing is to see whether everything is tracked and, whether, things are tracked to well. There are many effects in ESO that are auras that the player never really needs to see. For example, casting Path of Darkness (NB GTAoE) actually casts 4 auras at once, but only one needs to be tracked and thus is filtered from displaying. To acomplish this blocking, S'rendarr automatically ignores and discards auras that:

a) Are less than 2 seconds in duration (this filters the very short "you're being healed" effects from spells like Blessing of Restoration)
b) Are a GTAoE with no description attached (this covers the extra Path of Darkness effects)
c) Are filtered on an ability to ability basis via a list of IDs that must always be ignored

To this end, there may be some abilities that -should- be tracked and are blocked which I need to be told about with a description of what it is, what causes it and any other info you can give to figure out why its not showing and how to make it do so. On the flipside, there may be abilities that slip the filters and display when they shouldn't and I need to know about them as well; this is why abilityID is shown for all Auras, that is what is needed to add a specific filter, though info on where it comes from (which spell, target, etc) helps as well.

Of course, any bugs or settings that don't work as intended should be reported as well!

Known Issues:
- Crystal Fragments shows a proc timer (called Crystal Fragments Passive) but the proc animation and sound are not implemented yet
- Other proc abilities such as Merciless Resolve also lack an animation and sound, and without a character of high enough level, I don't know if they will even display a proc timer
- Taunt abilities may not properly leave an aura on your target; this has been tested to an extent but still needs more work
- The abilityIDs for all the passive provided in/by Cyrodiil are not yet in the AuraData tables, to test this, filter "Cyrodiil" for player and give the IDs of any buffs that still appear

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TLDR: New S'rendarr needs testing specifically with regards to Auras being tracked when they shouldn't or not being tracked when they should. If you want to test, please do but be aware your old addon settings WILL be deleted and overwritten by the new versions - back them up if you want to revert to v1 later.
Attached Files
File Type: zip Srendarr-2.1.1-BETA.zip (93.5 KB, 1366 views)

Last edited by Kith : 02/29/16 at 12:00 AM. Reason: Updated Attachement to version 2.1.1
 
 

ESOUI » AddOns » Alpha/Beta AddOns » S'rendarr v2 BETA


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