So I have tried to translate some of the gamepad ui like compass, actionbar and unitframes to work in keyboard mode. Aware of my minor understanding in lua programming I do however believe it would be fairly doable to make these changes.
Examples of changes I would like to achieve in first hand:
- Actionbar "look" and behavior when using an ability (slot is scaled to indicate the action)
- Attributes "look" as I simple prefer the more modern looks of it (that goes for the target frames as well)
- Compass/Bossbar "look" (same as above)
- Overall "look" to menus, bg etc (gamepad style but stay keyboard usage... if that makes sense )
If someone would like to join in on this matter I am ready to provide
FINANCIAL SUPPORT!