Thread Tools Display Modes
Prev Previous Post   Next Post Next
04/29/23, 05:13 AM   #1
sinnereso
AddOn Author - Click to view addons
Join Date: Oct 2022
Posts: 245
Question Hide armory save build button

Hey guys I'm back messing with this hide armory save build button. Ive had a semi reliable working version of it for a while now but am not totally happy with the implementation built around delays for armory opening etc.

Where im experiencing the biggest issue is 1st opening the armory as the controls dont exist yet. id like to find something specific I could check and loop back to delay more if needed because I'm concerned for people with high latency and/or very slow pc's might encounter lua errors.

Here's the section of code im trying to work with and could use a tweak on:

Code:
------------------------------------------------------------------------
------------ HIDE ARMORY SAVE BUILD BUTTON -- 131761 = open armory, 131763 = equip build
------------------------------------------------------------------------
function MyAddon.HideArmorySaveBuildDelay(eventID)-- <<< function that all the events for armory open and switch builds etc fire
	if MyAddon.savedVariables.armoryLock == false then return end
	zo_callLater(function() MyAddon.HideArmorySaveBuild(eventID) end, GetLatency()+200)
end

function MyAddon.HideArmorySaveBuild(eventID)
	if ZO_KeybindStripButtonTemplate3 == nil then MyAddon.HideArmorySaveBuildDelay(eventID) return end--<<<< LOOKING FOR HELP HERE TO LOOP BACK UP IF SAVE BUTTON NOT CREATED AND VISIBLE YET AFTER OPENING ARMORY
	if ZO_KeybindStripButtonTemplate3:IsHidden() == false then
		if eventID == 131763 then
			zo_callLater(function() ZO_KeybindStripButtonTemplate3:ToggleHidden() end, 5000)--<< loading a build
		elseif eventID == 131761 then
			zo_callLater(function() ZO_KeybindStripButtonTemplate3:ToggleHidden() end, 300)--<< opening armory
		else
			ZO_KeybindStripButtonTemplate3:ToggleHidden()--<<< selecting different builds falls here
		end
	end
end
what I'm observing with this is there is a tiny 20-30ms time where the "KeybindStripButtonTemplate3" is not nil and created but is not visible yet so it skips past "IsHidden() == false" and does nothing leaving the save button sitting there. I can obviously add more delay to compensate but not everyone needs that. Id like something to check thats a concrete way to know if it can be hidden or not.

Last edited by sinnereso : 04/29/23 at 11:58 AM.
  Reply With Quote
 

ESOUI » Developer Discussions » Lua/XML Help » Hide armory save build button


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off