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08/16/14, 01:32 PM   #1
Ayantir
 
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Join Date: Jul 2014
Posts: 1,019
Sounds dump with (little) description

v1.3.4

I don't know if youtubing those sounds will be accepted by Zeni, it's just "UI" sounds
BTW there's no voices or songs, it's only "UI" sounds.

I don't think there's a way to play with volume settings trought LUA. Maybe?

/zgoo SOUNDS ->

Lua Code:
  1. --Don't forget SOUNDS. Volume is manage trough Audio Options > Interface Sounds
  2. PlaySound(SOUNDS.WOODWORKER_IMPROVE_TOOLTIP_GLOW_SUCCESS)

Code:
ABILITY_CASTER_BUSY		Ability_CasterBusy
ABILITY_CASTER_DEAD		Ability_CasterDead
ABILITY_CASTER_DISORIENTED		Ability_CasterDisoriented
ABILITY_CASTER_FEARED		Ability_CasterFeared
ABILITY_CASTER_LEVITATED		Ability_CasterLevitated
ABILITY_CASTER_PACIFIED		Ability_CasterPacified
ABILITY_CASTER_SILENCED		Ability_CasterSilenced
ABILITY_CASTER_STUNNED		Ability_CasterStunned
ABILITY_CLICK		Ability_Click
ABILITY_FAILED		Ability_Failed
ABILITY_FAILED_IN_COMBAT		Ability_FailedInCombat
ABILITY_FAILED_REQUIREMENTS		Ability_FailedRequirements
ABILITY_MORPH_AVAILABLE		Ability_MorphAvailable
ABILITY_MORPH_PURCHASED		Ability_MorphPurchased
ABILITY_NOT_ENOUGH_HEALTH		Ability_NotEnoughHealth
ABILITY_NOT_ENOUGH_MAGICKA		Ability_NotEnoughMagicka
ABILITY_NOT_ENOUGH_STAMINA		Ability_NotEnoughStamina
ABILITY_NOT_ENOUGH_ULTIMATE		Ability_NotEnoughUltimate
ABILITY_NOT_READY		Ability_NotReady
ABILITY_PICKED_UP		Ability_Picked_Up
ABILITY_RANK_UP		Ability_RankedUp
ABILITY_READY		Ability_Ready
ABILITY_SKILL_PURCHASED		Ability_SkillPurchased
ABILITY_SLOT_CLEARED		Ability_Unslotted
ABILITY_SLOT_MENU_OPEN		Ability_Slot_Menu_Open
ABILITY_SLOTTED		Ability_Slotted
ABILITY_SYNERGY_READY		Ability_Synergy_Ready_Sound
ABILITY_TARGET_BAD_TARGET		Ability_TargetBadTarget
ABILITY_TARGET_DEAD		Ability_TargetDead
ABILITY_TARGET_IMMUNE		Ability_TargetImmune
ABILITY_TARGET_NOT_PVP_FLAGGED		Ability_TargetNotPvPFlagged
ABILITY_TARGET_OUT_OF_LOS		Ability_TargetOutOfLineOfSight
ABILITY_TARGET_OUT_OF_RANGE		Ability_TargetOutOfRange
ABILITY_TARGET_TOO_CLOSE		Ability_TargetTooClose
ABILITY_ULTIMATE_READY		Ability_Ultimate_Ready_Sound
ABILITY_UPGRADE_PURCHASED		Ability_UpgradePurchased
ABILITY_WRONG_WEAPON		Ability_WrongWeapon
ACHIEVEMENT_AWARDED		Achievement_Awarded
ACHIEVEMENT_CATEGORY_SELECTED		Achievement_CategorySelected
ACHIEVEMENT_COLLAPSED		Achievement_Collapsed
ACHIEVEMENT_EXPANDED		Achievement_Expanded
ACHIEVEMENT_SUB_CATEGORY_SELECTED		Achievement_SubCategorySelected
ACTIVE_COMBAT_TIP_FAILS		ActiveCombatTip_Failed
ACTIVE_COMBAT_TIP_SHOWN		ActiveCombatTip_Shown
ACTIVE_COMBAT_TIP_SUCCESS		ActiveCombatTip_Success
AGENT_CHAT_ACTIVE		Agent_Chat_Active
ALCHEMY_CLOSED		Alchemy_Closed
ALCHEMY_CREATE_TOOLTIP_GLOW_FAIL		Alchemy_Create_Tooltip_Glow_Fail
ALCHEMY_CREATE_TOOLTIP_GLOW_SUCCESS		Alchemy_Create_Tooltip_Glow_Success
ALCHEMY_OPENED		Alchemy_Opened
ALCHEMY_REAGENT_PLACED		Alchemy_Reagent_Placed
ALCHEMY_REAGENT_REMOVED		Alchemy_Reagent_Removed
ALCHEMY_SOLVENT_PLACED		Alchemy_Solvent_Placed
ALCHEMY_SOLVENT_REMOVED		Alchemy_Solvent_Removed
ALLIANCE_WAR_WINDOW_CLOSE		AllianceWarWindow_Close
ALLIANCE_WAR_WINDOW_OPEN		AllianceWarWindow_Open
AVA_GATE_CLOSED		AvA_Gate_Closed
AVA_GATE_OPENED		AvA_Gate_Opened
AVA_KEEP_CAPTURED		AvA_KeepCaptured
BACKPACK_WINDOW_CLOSE		Backpack_Close
BACKPACK_WINDOW_OPEN		Backpack_Open
BANK_WINDOW_CLOSE		Bank_Close
BANK_WINDOW_OPEN		Bank_Open
BLACKSMITH_CREATE_TOOLTIP_GLOW		Blacksmith_Create_Tooltip_Glow
BLACKSMITH_EXTRACT_START_ANIM		Blacksmith_Extract_Start_Anim
BLACKSMITH_EXTRACTED_BOOSTER		Blacksmith_Extracted_Booster
BLACKSMITH_FAILED_EXTRACTION		Blacksmith_Failed_Extraction
BLACKSMITH_IMPROVE_TOOLTIP_GLOW_FAIL		Blacksmith_Improve_Tooltip_Glow_Fail
BLACKSMITH_IMPROVE_TOOLTIP_GLOW_SUCCESS		Blacksmith_Improve_Tooltip_Glow_Success
BOOK_ACQUIRED		Book_Acquired
BOOK_CLOSE		Book_Close
BOOK_COLLECTION_COMPLETED		Book_Collection_Completed
BOOK_OPEN		Book_Open
BOOK_PAGE_TURN		Book_PageTurn
CADWELL_BLADE_SELECTED		Cadwell_BladeSelected
CADWELL_ITEM_SELECTED		Cadwell_ItemSelected
CAMPAIGN_BLADE_SELECTED		Campaign_BladeSelected
CC_ALLIANCE		Click_AllianceButton
CC_CLASS		Click_ClassButton
CC_CREATE		Click_CreateButton
CC_RACE		Click_RaceButton
CC_RANDOMIZE		Click_RandomizeButton
CC_SELECTOR_CLICK		Click_CC_Selector
CHARACTER_WINDOW_CLOSE		Character_Close
CHARACTER_WINDOW_OPEN		Character_Open
CHAT_MAXIMIZED		Chat_Max
CHAT_MINIMIZED		Chat_Min
CLOTHIER_CREATE_TOOLTIP_GLOW		Clothier_Create_Tooltip_Glow
CLOTHIER_EXTRACT_START_ANIM		Clothier_Extract_Start_Anim
CLOTHIER_EXTRACTED_BOOSTER		Clothier_Extracted_Booster
CLOTHIER_FAILED_EXTRACTION		Clothier_Failed_Extraction
CLOTHIER_IMPROVE_TOOLTIP_GLOW_FAIL		Clothier_Improve_Tooltip_Glow_Fail
CLOTHIER_IMPROVE_TOOLTIP_GLOW_SUCCESS		Clothier_Improve_Tooltip_Glow_Success
CODEX_WINDOW_CLOSE		Codex_Close
CODEX_WINDOW_OPEN		Codex_Open
COMBO_CLICK		Click_Combo
CONTACTS_WINDOW_CLOSE		Contacts_Close
CONTACTS_WINDOW_OPEN		Contacts_Open
COUNTDOWN_WARNING		Countdown_Warning
CRAFTING_CREATE_SLOT_ANIMATED		Crafting_Create_Slot_Animated
CRAFTING_GAINED_INSPIRATION		Crafting_Gained_Inspiration
DEATH_RECAP_ATTACK_SHOWN		DeathRecap_AttackShown
DEATH_RECAP_KILLING_BLOW_SHOWN		DeathRecap_KillingBlowShown
DEFAULT_CLICK		Click
DEFAULT_WINDOW_CLOSE		Window_Close
DEFAULT_WINDOW_OPEN		Window_Open
DIALOG_ACCEPT		Dialog_Accept
DIALOG_DECLINE		Dialog_Decline
DIALOG_HIDE		Dialog_Hide
DIALOG_SHOW		Dialog_Show
DISPLAY_ANNOUNCEMENT		Display_Announcement
DUNGEON_DIFFICULTY_NORMAL		DungeonDifficultySetToNormal
DUNGEON_DIFFICULTY_VETERAN		DungeonDifficultySetToVeteran
DYEING_ACCEPT_BINDING		Dyeing_Accept_Binding
DYEING_APPLY_CHANGES		Dyeing_Apply_Changes
DYEING_APPLY_CHANGES_FROM_DIALOGUE		Dyeing_Apply_Changes_From_Dialogue
DYEING_CLOSED		Dyeing_Closed
DYEING_OPENED		Dyeing_Opened
DYEING_RANDOMIZE_DYES		Dyeing_Randomize_Dyes
DYEING_SAVED_SET_SELECTED		Dyeing_Saved_Set_Selected
DYEING_SWATCH_SELECTED		Dyeing_Swatch_Selected
DYEING_TOOL_DYE_SELECTED		Dyeing_Tool_Dye_Selected
DYEING_TOOL_DYE_USED		Dyeing_Tool_Dye_Used
DYEING_TOOL_ERASE_SELECTED		Dyeing_Tool_Erase_Selected
DYEING_TOOL_ERASE_USED		Dyeing_Tool_Erase_Used
DYEING_TOOL_FILL_ALL_SELECTED		Dyeing_Tool_Fill_All_Selected
DYEING_TOOL_FILL_SELECTED		Dyeing_Tool_Fill_Selected
DYEING_TOOL_FILL_USED		Dyeing_Tool_Fill_Used
DYEING_TOOL_FILL_USED		Dyeing_Tool_Fill_All_Used
DYEING_TOOL_SAMPLE_SELECTED		Dyeing_Tool_Sample_Selected
DYEING_TOOL_SAMPLE_USED		Dyeing_Tool_Sample_Used
DYEING_TOOL_SET_FILL_SELECTED		Dyeing_Tool_Set_Fill_Selected
DYEING_TOOL_SET_FILL_USED		Dyeing_Tool_Set_Fill_Used
DYEING_UNDO_CHANGES		Dyeing_Undo_Changes
EDIT_CLICK		Click_Edit
ELDER_SCROLL_CAPTURED_BY_ALDMERI		ElderScroll_Captured_Aldmeri
ELDER_SCROLL_CAPTURED_BY_DAGGERFALL		ElderScroll_Captured_Daggerfall
ELDER_SCROLL_CAPTURED_BY_EBONHEART		ElderScroll_Captured_Ebonheart
EMPEROR_ABDICATED		Emperor_Abdicated
EMPEROR_CORONATED_ALDMERI		Emperor_Coronated_Aldmeri
EMPEROR_CORONATED_DAGGERFALL		Emperor_Coronated_Daggerfall
EMPEROR_CORONATED_EBONHEART		Emperor_Coronated_Ebonheart
EMPEROR_DEPOSED_ALDMERI		Emperor_Deposed_Aldmeri
EMPEROR_DEPOSED_DAGGERFALL		Emperor_Deposed_Daggerfall
EMPEROR_DEPOSED_EBONHEART		Emperor_Deposed_Ebonheart
ENCHANTING_ARMOR_GLYPH_PLACED		Enchanting_ArmorGlyph_Placed
ENCHANTING_ARMOR_GLYPH_REMOVED		Enchanting_ArmorGlyph_Removed
ENCHANTING_ASPECT_RUNE_PLACED		Enchanting_AspectRune_Placed
ENCHANTING_ASPECT_RUNE_REMOVED		Enchanting_AspectRune_Removed
ENCHANTING_CLOSED		Enchanting_Closed
ENCHANTING_CREATE_TOOLTIP_GLOW		Enchanting_Create_Tooltip_Glow
ENCHANTING_ESSENCE_RUNE_PLACED		Enchanting_EssenceRune_Placed
ENCHANTING_ESSENCE_RUNE_REMOVED		Enchanting_EssenceRune_Removed
ENCHANTING_EXTRACT_START_ANIM		Enchanting_Extract_Start_Anim
ENCHANTING_JEWELRY_GLYPH_PLACED		Enchanting_JewelryGlyph_Placed
ENCHANTING_JEWELRY_GLYPH_REMOVED		Enchanting_JewelryGlyph_Removed
ENCHANTING_OPENED		Enchanting_Opened
ENCHANTING_POTENCY_RUNE_PLACED		Enchanting_PotencyRune_Placed
ENCHANTING_POTENCY_RUNE_REMOVED		Enchanting_PotencyRune_Removed
ENCHANTING_WEAPON_GLYPH_PLACED		Enchanting_WeaponGlyph_Placed
ENCHANTING_WEAPON_GLYPH_REMOVED		Enchanting_WeaponGlyph_Removed
FINESSE_FINISH_RANK_FOUR		Finesse_Rank_Four_Ender
FINESSE_FINISH_RANK_ONE		Finesse_Rank_One_Ender
FINESSE_FINISH_RANK_THREE		Finesse_Rank_Three_Ender
FINESSE_FINISH_RANK_TWO		Finesse_Rank_Two_Ender
FLAG_ASSAULTED_ALLIANCE1		Flag_AssaultedByAlliance1
FLAG_ASSAULTED_ALLIANCE2		Flag_AssaultedByAlliance2
FLAG_ASSAULTED_ALLIANCE3		Flag_AssaultedByAlliance3
FLAG_ATTACKED_ALLIANCE1		Flag_AttackedByAlliance1
FLAG_ATTACKED_ALLIANCE2		Flag_AttackedByAlliance2
FLAG_ATTACKED_ALLIANCE3		Flag_AttackedByAlliance3
FLAG_CAPUTURED_ALLIANCE1		AvA_Resource_Captured_ByAldmeri
FLAG_CAPUTURED_ALLIANCE2		AvA_Resource_Captured_ByEbonheart
FLAG_CAPUTURED_ALLIANCE3		AvA_Resource_Captured_ByDaggerfall
FLAG_LOST_ALLIANCE1		Flag_LostByAlliance1
FLAG_LOST_ALLIANCE2		Flag_LostByAlliance2
FLAG_LOST_ALLIANCE3		Flag_LostByAlliance3
FRIEND_REQUEST_ACCEPTED		Friend_RequestAccepted
FRIEND_REQUEST_DECLINED		Friend_RequestDeclined
FRIEND_REQUEST_IGNORED		Friend_RequestIgnored
GENERAL_ALERT_ERROR		General_Alert_Error
GENERAL_FAILED_REQUIREMENTS		General_FailedRequirements
GROUP_DISBAND		Group_Disband
GROUP_INVITE		Group_Invite
GROUP_JOIN		Group_Join
GROUP_KICK		Group_Kick
GROUP_LEAVE		Group_Leave
GROUP_PROMOTE		Group_Promote
GROUP_WINDOW_CLOSE		Group_Close
GROUP_WINDOW_OPEN		Group_Open
GUILD_HERALDRY_APPLIED		Guild_Heraldry_Applied
GUILD_HERALDRY_CATEGORY_SELECTED		Guild_Heraldry_CategorySelected
GUILD_HERALDRY_STYLE_SELECTED		Guild_Heraldry_StyleSelected
GUILD_HERALDRY_SUBCATEGORY_SELECTED		Guild_Heraldry_SubCategorySelected
GUILD_HERALDRY_UNDO_CHANGES		Guild_Heraldry_UndoChanges
GUILD_KEEP_CLAIMED		Guild_Keep_Claimed
GUILD_KEEP_LOST		Guild_Keep_Lost
GUILD_KEEP_RELEASED		Guild_Keep_Released
GUILD_RANK_SELECTED		GuildRank_Selected
GUILD_ROSTER_ADDED		GuildRoster_Added
GUILD_ROSTER_DEMOTE		GuildRoster_Demote
GUILD_ROSTER_PROMOTE		GuildRoster_Promote
GUILD_ROSTER_REMOVED		GuildRoster_Removed
GUILD_SELF_JOINED		Guild_Self_Joined
GUILD_SELF_LEFT		Guild_Self_Left
GUILD_WINDOW_CLOSE		Guild_Close
GUILD_WINDOW_OPEN		Guild_Open
HELP_BLADE_SELECTED		Help_BladeSelected
HELP_ITEM_SELECTED		Help_ItemSelected
HELP_WINDOW_CLOSE		Help_Close
HELP_WINDOW_OPEN		Help_Open
HOR_LIST_ITEM_SELECTED		Horizontal_List_Item_Selected
INTERACT_WINDOW_CLOSE		Interact_Close
INTERACT_WINDOW_OPEN		Interact_Open
INVENTORY_DESTROY_JUNK		Inventory_DestroyJunk
INVENTORY_ITEM_APPLY_CHARGE		InventoryItem_ApplyCharge
INVENTORY_ITEM_APPLY_ENCHANT		InventoryItem_ApplyEnchant
INVENTORY_ITEM_JUNKED		InventoryItem_MarkAsJunk
INVENTORY_ITEM_REPAIR		InventoryItem_Repair
INVENTORY_ITEM_UNJUNKED		InventoryItem_NotJunk
ITEM_MONEY_CHANGED		Money_Transact
KEEP_WINDOW_CLOSE		Keep_Close
KEEP_WINDOW_OPEN		Keep_Open
KEYBIND_BUTTON_DISABLED		Keybind_Button_Disabled
LEADERBOARD_CATEGORY_SELECTED		Leaderboard_CategorySelected
LEADERBOARD_SUBCATEGORY_SELECTED=		
LEVEL_UP		LevelUp
LFG_SEARCH_FINISHED		LFG_Search_Finished
LFG_SEARCH_STARTED		LFG_Search_Started
LOCKPICKING_BREAK		Lockpicking_lockpick_broke
LOCKPICKING_CHAMBER_LOCKED		Lockpicking_chamber_locked
LOCKPICKING_CHAMBER_RESET		Lockpicking_chamber_reset
LOCKPICKING_CHAMBER_START		Lockpicking_chamber_start
LOCKPICKING_CHAMBER_STRESS		Lockpicking_chamber_stress
LOCKPICKING_CONTACT		Lockpicking_lockpick_contact
LOCKPICKING_FAILED		Lockpicking_failed
LOCKPICKING_FORCE		Lockpicking_force
LOCKPICKING_NO_LOCKPICKS		No_lockpicks_or_impossible
LOCKPICKING_START		Lockpicking_start
LOCKPICKING_SUCCESS_CELEBRATION		Lockpicking_success
LOCKPICKING_UNLOCKED		Lockpicking_unlocked
LOOT_WINDOW_OPEN		LootRoll
LORE_BLADE_SELECTED		Lore_BladeSelected
LORE_ITEM_SELECTED		Lore_ItemSelected
MAIL_ACCEPT_COD		Mail_AcceptCod
MAIL_CANCELLED		Mail_Cancelled
MAIL_ITEM_DELETED		Mail_ItemDeleted
MAIL_ITEM_SELECTED		Mail_ItemSelected
MAIL_SENT		Mail_Sent
MAIL_WINDOW_CLOSE		Mail_Close
MAIL_WINDOW_OPEN		Mail_Open
MAP_LOCATION_CLICKED		Map_Location_Clicked
MAP_PING		Map_Ping
MAP_PING_REMOVE		Map_Ping_Remove
MAP_WINDOW_CLOSE		Map_Close
MAP_WINDOW_OPEN		Map_Open
MAP_ZOOM_IN		Map_Zoom_In
MAP_ZOOM_LEVEL_CLICKED		Map_Zoom_Level_Clicked
MAP_ZOOM_OUT		Map_Zoom_Out
MARA_INVITE_RECEIVED		Mara_InviteReceived
MEDAL_AWARDED		MedalAwarded
MENU_BAR_CLICK		Click_MenuBar
MESSAGE_BROADCAST		System_Broadcast
NEGATIVE_CLICK		Click_Negative
NEW_MAIL		New_Mail
NEW_NOTIFICATION		New_Notification
NO_INTERACT_TARGET		No_Interact_Target
NONE		No_Sound
NOTE_CLOSE		Note_Close
NOTE_OPEN		Note_Open
NOTE_PAGE_TURN		Note_PageTurn
NOTIFICATIONS_WINDOW_CLOSE		Notifications_Close
NOTIFICATIONS_WINDOW_OPEN		Notifications_Open
OBJECTIVE_ACCEPTED		Objective_Accept
OBJECTIVE_COMPLETED		Objective_Complete
OBJECTIVE_DISCOVERED		Objective_Discovered
OVERLAND_BOSS_KILL		Overland_Boss_Kill
PLAYER_ACTION_INSUFFICIENT_GOLD		PlayerAction_NotEnoughMoney
POSITIVE_CLICK		Click_Positive
PROVISIONING_BLADE_SELECTED		Provisioning_BladeSelected
PROVISIONING_CLOSED		Provisioning_Closed
PROVISIONING_ENTRY_SELECTED		Provisioning_EntrySelected
PROVISIONING_OPENED		Provisioning_Opened
QUEST_ABANDONED		Quest_Abandon
QUEST_ACCEPTED		Quest_Accept
QUEST_BLADE_SELECTED		Quest_Blade_Selected
QUEST_COMPLETED		Quest_Complete
QUEST_FOCUSED		Quest_Focused
QUEST_OBJECTIVE_COMPLETE		Quest_ObjectivesComplete
QUEST_OBJECTIVE_INCREMENT		Quest_ObjectivesIncrement
QUEST_OBJECTIVE_STARTED		Quest_ObjectivesStarted
QUEST_SELECTED		Quest_Selected
QUEST_SHARE_SENT		Quest_Share_Sent
QUEST_SHARED		Quest_Shared
QUEST_STEP_FAILED		Quest_StepFailed
QUICKSLOT_CLEAR		Quickslot_Clear
QUICKSLOT_CLOSE		Quickslot_Close
QUICKSLOT_MOUSEOVER		Quickslot_Mouseover
QUICKSLOT_OPEN		Quickslot_Open
QUICKSLOT_SET		Quickslot_Set
QUICKSLOT_USE_EMPTY		Quickslot_Use_Empty
RADIAL_MENU_CLOSE		Radial_Menu_Close
RADIAL_MENU_MOUSEOVER		Radial_Menu_Mouseover
RADIAL_MENU_OPEN		Radial_Menu_Open
RADIAL_MENU_SELECTION		Radial_Menu_Selection
RAID_LIFE_DISPLAY_CHANGED		Raid_Life_Display_Changed
RAID_LIFE_DISPLAY_SHOWN		Raid_Life_Display_Shown
RAID_TRIAL_COMPLETED		Raid_Trial_Completed
RAID_TRIAL_CURRENT_TIME		Raid_Trial_Current_Time
RAID_TRIAL_FAILED		Raid_Trial_Failed
RAID_TRIAL_NEW_BEST		Raid_Trial_New_Best
RAID_TRIAL_STARTED		Raid_Trial_Started
RANK_UP		RankUp
RECIPE_LEARNED		Recipe_Learned
SCRIPTED_EVENT_COMPLETION		ScriptedEvent_Completion
SCROLL_DOWN		Scroll_Down
SCROLL_END		Scroll_Down
SCROLL_UP		Scroll_Up
SINGLE_SETTING_RESET_TO_DEFAULT		Single_Setting_Reset
SKILL_GAINED		Skill_Gained
SKILL_LINE_ADDED		SkillLine_Added
SKILL_LINE_LEVELED_UP		SkillLine_Leveled
SKILL_LINE_SELECT		SkillLine_Select
SKILL_TYPE_ARMOR		SkillType_Armor
SKILL_TYPE_AVA		SkillType_AvA
SKILL_TYPE_CLASS		SkillType_Class
SKILL_TYPE_GUILD		SkillType_Guild
SKILL_TYPE_RACIAL		SkillType_Racial
SKILL_TYPE_WEAPON		SkillType_Weapon
SKILL_TYPE_WORLD		SkillType_World
SKILL_XP_BOSS_KILLED		SkillXP_BossKilled
SKILL_XP_DARK_ANCHOR_CLOSED		SkillXP_DarkAnchorClosed
SKILL_XP_DARK_FISSURE_CLOSED		SkillXP_DarkFissureClosed
SKILLS_WINDOW_CLOSE		Skills_Close
SKILLS_WINDOW_OPEN		Skills_Open
SKYSHARD_GAINED		Skyshard_Gained
SMITHING_CLOSED		Smithing_Closed
SMITHING_FINISH_RESEARCH		Smithing_Finish_Research
SMITHING_ITEM_TO_EXTRACT_PLACED		Smithing_Item_To_Extract_Placed
SMITHING_ITEM_TO_EXTRACT_REMOVED		Smithing_Item_To_Extract_Removed
SMITHING_ITEM_TO_IMPROVE_PLACED		Smithing_Item_To_Improve_Placed
SMITHING_ITEM_TO_IMPROVE_REMOVED		Smithing_Item_To_Improve_Removed
SMITHING_OPENED		Smithing_Opened
SMITHING_START_RESEARCH		Smithing_Start_Research
SPINNER_DOWN		Spinner_Down
SPINNER_UP		Spinner_Up
STABLE_BUY_MOUNT		Stable_BuyMount
STABLE_BUY_SLOT		Stable_BuySlot
STABLE_FEED_CARRY		Stable_FeedCarry
STABLE_FEED_SPEED		Stable_FeedSpeed
STABLE_FEED_STAMINA		Stable_FeedStamina
STABLE_SELL_MOUNT		Stable_SellMount
STABLE_WINDOW_BUY_CLICKED		Stable_BuyClicked
STABLE_WINDOW_MANAGE_CLICKED		Stable_ManageClicked
STABLE_WINDOW_SELL_CLICKED		Stable_SellClicked
STATS_PURCHASE		Stats_Purchase
STORE_WINDOW_BUY_CLICKED		Store_BuyClicked
STORE_WINDOW_CLOSE		Store_Close
STORE_WINDOW_OPEN		Store_Open
STORE_WINDOW_REPAIR_CLICKED		Store_RepairClicked
STORE_WINDOW_SELL_CLICKED		Store_SellClicked
SYSTEM_WINDOW_CLOSE		System_Close
SYSTEM_WINDOW_OPEN		System_Open
TABLET_CLOSE		Tablet_Close
TABLET_OPEN		Tablet_Open
TABLET_PAGE_TURN		Tablet_PageTurn
TARGET_DESELECTED		Target_Deselect
TARGET_SELECTED		Target_Select
TRADE_INVITE_RECEIVED		Trade_InviteReceived
TRADE_PARTICIPANT_READY		Trade_ParticipantReady
TRADE_PARTICIPANT_RECONSIDER		Trade_ParticipantReconsider
TRADE_WINDOW_CLOSE		Trade_Close
TRADE_WINDOW_OPEN		Trade_Open
TRADING_HOUSE_WINDOW_CLOSE		TradingHouse_Close
TRADING_HOUSE_WINDOW_OPEN		TradingHouse_Open
TREASURE_MAP_CLOSE		TreasureMap_Close
TREASURE_MAP_OPEN		TreasureMap_Open
TUTORIAL_INFO_SHOWN		Tutorial_Info_Show
TUTORIAL_SHOWN		Tutorial_Window_Show
UAV_DAMAGE_SHIELD_ADDED		Damage_Shield_Effect_Added
UAV_DAMAGE_SHIELD_ADDED_TARGET		Damage_Shield_Effect_Added_Target
UAV_DAMAGE_SHIELD_LOST		Damage_Shield_Effect_Lost
UAV_DAMAGE_SHIELD_LOST_TARGET		Damage_Shield_Effect_Lost_Target
UAV_DECREASED_ARMOR_ADDED		Decreased_Armor_Effect_Added
UAV_DECREASED_ARMOR_ADDED_TARGET		Decreased_Armor_Effect_Added_Target
UAV_DECREASED_ARMOR_LOST		Decreased_Armor_Effect_Lost
UAV_DECREASED_ARMOR_LOST_TARGET		Decreased_Armor_Effect_Lost_Target
UAV_DECREASED_HEALTH_REGEN_ADDED		Decreased_Health_Regen_Effect_Added
UAV_DECREASED_HEALTH_REGEN_ADDED_TARGET		Decreased_Health_Regen_Effect_Added_Target
UAV_DECREASED_HEALTH_REGEN_LOST		Decreased_Health_Regen_Effect_Lost
UAV_DECREASED_HEALTH_REGEN_LOST_TARGET		Decreased_Health_Regen_Effect_Lost_Target
UAV_DECREASED_MAGICKA_REGEN_ADDED		Decreased_Magicka_Regen_Effect_Added
UAV_DECREASED_MAGICKA_REGEN_ADDED_TARGET		Decreased_Magicka_Regen_Effect_Added_Target
UAV_DECREASED_MAGICKA_REGEN_LOST		Decreased_Magicka_Regen_Effect_Lost
UAV_DECREASED_MAGICKA_REGEN_LOST_TARGET		Decreased_Magicka_Regen_Effect_Lost_Target
UAV_DECREASED_POWER_ADDED		Decreased_Power_Effect_Added
UAV_DECREASED_POWER_ADDED_TARGET		Decreased_Power_Effect_Added_Target
UAV_DECREASED_POWER_LOST		Decreased_Power_Effect_Lost
UAV_DECREASED_POWER_LOST_TARGET		Decreased_Power_Effect_Lost_Target
UAV_DECREASED_STAMINA_REGEN_ADDED		Decreased_Stamina_Regen_Effect_Added
UAV_DECREASED_STAMINA_REGEN_ADDED_TARGET		Decreased_Stamina_Regen_Effect_Added_Target
UAV_DECREASED_STAMINA_REGEN_LOST		Decreased_Stamina_Regen_Effect_Lost
UAV_DECREASED_STAMINA_REGEN_LOST_TARGET		Decreased_Stamina_Regen_Effect_Lost_Target
UAV_IMMUNITY_ADDED		Immunity_Effect_Added
UAV_IMMUNITY_ADDED_TARGET		Immunity_Effect_Added_Target
UAV_IMMUNITY_LOST		Immunity_Effect_Lost
UAV_IMMUNITY_LOST_TARGET		Immunity_Effect_Lost_Target
UAV_INCREASED_ARMOR_ADDED		Increased_Armor_Effect_Added
UAV_INCREASED_ARMOR_ADDED_TARGET		Increased_Armor_Effect_Added_Target
UAV_INCREASED_ARMOR_LOST		Increased_Armor_Effect_Lost
UAV_INCREASED_ARMOR_LOST_TARGET		Increased_Armor_Effect_Lost_Target
UAV_INCREASED_HEALTH_REGEN_ADDED		Increased_Health_Regen_Effect_Added
UAV_INCREASED_HEALTH_REGEN_ADDED_TARGET		Increased_Health_Regen_Effect_Added_Target
UAV_INCREASED_HEALTH_REGEN_LOST		Increased_Health_Regen_Effect_Lost
UAV_INCREASED_HEALTH_REGEN_LOST_TARGET		Increased_Health_Regen_Effect_Lost_Target
UAV_INCREASED_MAGICKA_REGEN_ADDED		Increased_Magicka_Regen_Effect_Added
UAV_INCREASED_MAGICKA_REGEN_ADDED_TARGET		Increased_Magicka_Regen_Effect_Added_Target
UAV_INCREASED_MAGICKA_REGEN_LOST		Increased_Magicka_Regen_Effect_Lost
UAV_INCREASED_MAGICKA_REGEN_LOST_TARGET		Increased_Magicka_Regen_Effect_Lost_Target
UAV_INCREASED_POWER_ADDED		Increased_Power_Effect_Added
UAV_INCREASED_POWER_ADDED_TARGET		Increased_Power_Effect_Added_Target
UAV_INCREASED_POWER_LOST		Increased_Power_Effect_Lost
UAV_INCREASED_POWER_LOST_TARGET		Increased_Power_Effect_Lost_Target
UAV_INCREASED_STAMINA_REGEN_ADDED		Increased_Stamina_Regen_Effect_Added
UAV_INCREASED_STAMINA_REGEN_ADDED_TARGET		Increased_Stamina_Regen_Effect_Added_Target
UAV_INCREASED_STAMINA_REGEN_LOST		Increased_Stamina_Regen_Effect_Lost
UAV_INCREASED_STAMINA_REGEN_LOST_TARGET		Increased_Stamina_Regen_Effect_Lost_Target
UAV_MAX_HEALTH_DECREASED		Max_Health_Decreased
UAV_MAX_HEALTH_DECREASED_TARGET		Max_Health_Decreased_Target
UAV_MAX_HEALTH_INCREASED		Max_Health_Increased
UAV_MAX_HEALTH_INCREASED_TARGET		Max_Health_Increased_Target
UAV_MAX_HEALTH_NORMAL		Max_Health_Normal
UAV_MAX_HEALTH_NORMAL_TARGET		Max_Health_Normal_Target
UAV_MAX_MAGICKA_DECREASED		Max_Magicka_Decreased
UAV_MAX_MAGICKA_DECREASED_TARGET		Max_Magicka_Decreased_Target
UAV_MAX_MAGICKA_INCREASED		Max_Magicka_Increased
UAV_MAX_MAGICKA_INCREASED_TARGET		Max_Magicka_Increased_Target
UAV_MAX_MAGICKA_NORMAL		Max_Magicka_Normal
UAV_MAX_MAGICKA_NORMAL_TARGET		Max_Magicka_Normal_Target
UAV_MAX_STAMINA_DECREASED		Max_Stamina_Decreased
UAV_MAX_STAMINA_DECREASED_TARGET		Max_Stamina_Decreased_Target
UAV_MAX_STAMINA_INCREASED		Max_Stamina_Increased
UAV_MAX_STAMINA_INCREASED_TARGET		Max_Stamina_Increased_Target
UAV_MAX_STAMINA_NORMAL		Max_Stamina_Normal
UAV_MAX_STAMINA_NORMAL_TARGET		Max_Stamina_Normal_Target
VETERAN_RANK_UP		VeteranRankUp
VOLUME_DING_ALL		Volume_Ding_All_Sound
VOLUME_DING_AMBIENT		Volume_Ding_Ambient
VOLUME_DING_MUSIC		Volume_Ding_Music
VOLUME_DING_SFX		Volume_Ding_SFX
VOLUME_DING_UI		Volume_Ding_UI
VOLUME_DING_VO		Volume_Ding_VO
WOODWORKER_CREATE_TOOLTIP_GLOW		Woodworker_Create_Tooltip_Glow
WOODWORKER_EXTRACT_START_ANIM		Woodworker_Extract_Start_Anim
WOODWORKER_EXTRACTED_BOOSTER		Woodworker_Extracted_Booster
WOODWORKER_FAILED_EXTRACTION		Woodworker_Failed_Extraction
WOODWORKER_IMPROVE_TOOLTIP_GLOW_FAIL		Woodworker_Improve_Tooltip_Glow_Fail
WOODWORKER_IMPROVE_TOOLTIP_GLOW_SUCCESS		Woodworker_Improve_Tooltip_Glow_Success
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09/25/14, 01:15 PM   #2
Wykkyd
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Thanks for this. I plan to whip up a quick sound preview addon tonight for developers. Similar to Image Viewer (which lets you preview in-game images)
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09/26/14, 05:56 AM   #3
Wykkyd
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I ended up going to bed, but I did get some of the work completed on my desktop's copy of my addons.

Code:
	LWF3.data.GameSounds = {
		["ABILITY_CASTER_BUSY"] = { name = "Ability_CasterBusy", parm = SOUNDS.ABILITY_CASTER_BUSY },
		["ABILITY_CASTER_DEAD"] = { name = "Ability_CasterDead", parm = SOUNDS.ABILITY_CASTER_DEAD },
		...
	}
	LWF3.data.GameSoundsByIndex = {}
	local ix = 0
	for k,t in ipairs( LWF3.data.GameSounds ) do
		ix = ix+1
		LWF3.data.GameSoundsByIndex[ ix ] = k
	end
That's going into LibWykkydFactory3 with the next update. Along with a new set of methods for playing sounds from that list (ignore the names/syntax, they'll improve before publishing):

Code:
local delay = 0
local onDelay = function( func, adj )
	if adj == nil then adj = 0 end
	zo_callLater( func, delay )
	delay = delay + 150 + adj
end
ts = function( ix, reps )
	delay = 0
	if reps == nil then reps = 1 end
	local before = GetSetting( SETTING_TYPE_AUDIO, AUDIO_SETTING_UI_VOLUME )
	onDelay( function() SetSetting( SETTING_TYPE_AUDIO, AUDIO_SETTING_UI_VOLUME, "100", 1 ) end )
	for ii = 1, reps, 1 do onDelay( function() PlaySound( FW3.data.GameSounds[ FW3.data.GameSoundsByIndex[ ix ] ].parm ) end, 200 ) end
	onDelay( function() SetSetting( SETTING_TYPE_AUDIO, AUDIO_SETTING_UI_VOLUME, before, 1 ) end )
end
That also contains an example of setting game sound up and back down after the sound plays. I just used Notepad++ RegEx find/replace to build the first list off of what you posted. I haven't tested every single sound yet to see if they all actually make noise. Wykkyd's Sound Preview should be ready this evening after my day job & family dinner, etc. If not, then it'll be at some point this weekend.
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09/27/14, 07:23 AM   #4
sirinsidiator
 
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Wouldn't it be better to just use the SOUNDS table directly instead of making your own table?
That way you don't have to update the list every time a new sound is added and you save some memory.
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09/27/14, 09:55 AM   #5
Wykkyd
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Not if I want to be able to reference them by my own names & display values.
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09/27/14, 12:22 PM   #6
Wykkyd
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I did end up whipping up a quick parse of the game table into my own table on load (so I can do fancy things with the table, or so others can).

Any addon using LibWykkydFactory3 (latest version, being published today) would fire the :PlaySound command below. So, LootManager is just an example.

Code:
/script WYK_LootManager:PlaySound( 463 ) 
/script WYK_LootManager:PlaySound( "WOODWORKER_EXTRACT_START_ANIM" )
/script WYK_LootManager:PlaySound( SOUNDS.WOODWORKER_EXTRACT_START_ANIM ) 
-- ANY of those would play SOUNDS.WOODWORKER_EXTRACT_START_ANIM and would hike the sound to 100%, then return it to original

/script WYK_LootManager:PlaySound( 463,45,3 )
-- would hike the sound only to 45 and repeat the sound 3 times

/script WYK_LootManager:PlaySound( {[1]={ix=463,adj=2.5}},nil,2 )
-- this would play the 1 sound (out of the table), kick volume to 100 (default, since the parm is nil) and repeat twice
-- the "adj" value is the time that sound should run before the next command is issued


/script WYK_LootManager:PlaySound( {
        [1]={ix=463,adj=2.5}, -- WOODWORKER_EXTRACT_START_ANIM
        [2]={ix=466,adj=3.5}, -- WOODWORKER_IMPROVE_TOOLTIP_GLOW_SUCCESS
        [3]={ix=463,adj=2.5}, -- WOODWORKER_EXTRACT_START_ANIM
    },
    nil,
    2 
)
-- this would hike volume, play the three sounds with their own delays twice (the chain repeats), then return the volume to starting position
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ESOUI » Developer Discussions » Tutorials & Other Helpful Info » Sounds dump with (little) description

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