Thread Tools Display Modes
Prev Previous Post   Next Post Next
06/01/20, 04:07 PM   #1
Unleash101
Join Date: Jun 2020
Posts: 6
Variable in the table returns nil

Hello!
I am learning to create add-ons and ran into a problem.
When I try to get a variable from any table, I get nil
Even if I try to get the variable myAddon.name

Lua Code:
  1. myAddon = {
  2.     name            = "myAddon",           -- Matches folder and Manifest file names.
  3.     version         = "1.0",                -- A nuisance to match to the Manifest.
  4.     author          = "Unleash101",
  5.     color           = "DDFFEE",             -- Used in menu titles and so on.
  6.     menuName        = "My Addon",          -- A UNIQUE identifier for menu object.
  7. }
  8.  
  9. -- Default settings.
  10. myAddon.defaultVars = {
  11.     firstLoad = true,                   -- First time the addon is loaded ever.
  12.     accountWide = false,                -- Load settings from account savedVars, instead of character.
  13.     greetingmes = true,
  14.     debugmes = false,
  15. }
  16.  
  17. myAddon.savedVars = {
  18.     firstLoad = true,                   -- First time the addon is loaded ever.
  19.     accountWide = false,                -- Load settings from account savedVars, instead of character.
  20.     --DEBUG
  21.     greetingmes = false,
  22.     debugmes = false,
  23. }
  24. --Vars
  25. local SGM_SavedVars = "myAddonvars";
  26. -- Wraps text with a color.
  27. function myAddon.Colorize(text, color)
  28.     -- Default to addon's .color.
  29.     if not color then color = myAddon.color end
  30.  
  31.     text = string.format('|c%s%s|r', color, text)
  32.  
  33.     return text
  34. end
  35.  
  36. function myAddon.showUserGUI(extra)
  37.     d("Work!");
  38.     if extra == "help" then
  39.         d("Help")
  40.     end
  41.  
  42. end
  43. SLASH_COMMANDS["/test101"] = myAddon.showUserGUI
  44.  
  45. -- Only show the loading message on first load ever.
  46. function myAddon.Activated(e)
  47.     EVENT_MANAGER:UnregisterForEvent(myAddon.name, EVENT_PLAYER_ACTIVATED)
  48.     --d(GetString(SI_DEBUG_MESSAGE))\
  49.     d(myAddon.name)
  50.    
  51. end
  52. -- When player is ready, after everything has been loaded.
  53. EVENT_MANAGER:RegisterForEvent(myAddon.name, EVENT_PLAYER_ACTIVATED, myAddon.Activated)
  54.  
  55. function myAddon.OnAddOnLoaded(event, addonName)
  56.    if addonName ~= myAddon.name then return end
  57.    EVENT_MANAGER:UnregisterForEvent(myAddon.name, EVENT_ADD_ON_LOADED)
  58.  
  59.     -- Load saved variables.
  60.     myAddon.characterSavedVars = ZO_SavedVars:New(SGM_SavedVars, 1, nil, myAddon.savedVars)
  61.     myAddon.accountSavedVars = ZO_SavedVars:NewAccountWide(SGM_SavedVars, 1, nil, myAddon.savedVars)
  62.  
  63.     if not myAddon.characterSavedVars.accountWide then
  64.         myAddon.savedVars = myAddon.characterSavedVars
  65.     else
  66.         myAddon.savedVars = myAddon.accountSavedVars
  67.     end
  68.    
  69. end
  70. -- When any addon is loaded, but before UI (Chat) is loaded.
  71. EVENT_MANAGER:RegisterForEvent(myAddon.name, EVENT_ADD_ON_LOADED, myAddon.OnAddOnLoaded)
  Reply With Quote
 

ESOUI » Developer Discussions » Lua/XML Help » Variable in the table returns nil


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off