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Compatibility: | Murkmire (4.2) |
Updated: | 01/05/19 02:04 PM |
Created: | 12/23/18 05:57 AM |
Monthly downloads: | 1,480 |
Total downloads: | 135,170 |
Favorites: | 83 |
MD5: | |
Categories: | Plug-Ins & Patches, Bags, Bank, Inventory |
File Name |
Version |
Size |
Uploader |
Date |
2.0.9.2b |
169kB |
DunkleMaterie |
01/03/19 09:43 PM |
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2.0.9.2a |
169kB |
DunkleMaterie |
01/03/19 03:02 PM |
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2.0.9.2 |
169kB |
DunkleMaterie |
01/03/19 04:40 AM |
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2.0.9.1a |
169kB |
DunkleMaterie |
12/23/18 09:40 AM |
|
2.0.9.1 |
169kB |
12/23/18 05:57 AM |
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blackman_87 |
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01/04/19, 03:23 AM | ||
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thank you for detailed reporting, this helps very much to identify your problems I just want to ask you, whether it is possible to provide a screenshot of the backpack lists, because I don't have ESO+. I will check the bank deposit and inventory again, and I'm aware, that housing chests also have issues concerning grid view. Also thank you for gentle asking, because I'm still learning LUA script and need very much deeper knowlegde of eso addon API. In meantime you could also enable debugging of IGV in the addon settings. This should give us information why inventory and deposit view does not provide grid view. Best regards
Last edited by DunkleMaterie : 01/05/19 at 02:27 AM.
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DunkleMaterie |
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01/04/19, 02:57 AM | |
Forum posts: 5
File comments: 70
Uploads: 0
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Something I've noticed:
- On my bank Withdraw page the grid view works, BUT on my Deposit page no grid view. - On my inventory page there is no grid view. - On my ESO+ backpack there is grid view. I use AwesomeGuildSore + AutoCategory. Grid view used to work on all pages, but a few months back it stopped working and I posted on Inventory Grid View addon comments, but the author hasn't logged in for a very long time so I'm hoping you can try to fix this issue if possible |
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Jadax |
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01/04/19, 01:26 AM | ||
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I uploaded version 2.0.9.2b. Can you please check whether that works? I'm curious about the item which should be added to grid and provides no information about it self. |
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DunkleMaterie |
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01/03/19, 06:09 PM | ||
Forum posts: 0
File comments: 24
Uploads: 0
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Code:
user:/AddOns/InventoryGridView/util.lua:19: attempt to index a nil value stack traceback: user:/AddOns/InventoryGridView/util.lua:19: in function 'AddColor' |caaaaaa<Locals> control = ud, quality = 0, r = 0.76470595598221, g = 0.76470595598221, b = 0.76470595598221, alpha = 0 </Locals>|r user:/AddOns/InventoryGridView/util.lua:127: in function 'ReshapeSlot' |caaaaaa<Locals> control = ud, isGrid = true, width = 64, height = 64, ICON_MULT = 0.77, textureSet = tbl, outline = ud, new = ud, sell = ud </Locals>|r user:/AddOns/InventoryGridView/util.lua:212: in function 'util.ReshapeSlots' |caaaaaa<Locals> scrollList = ud, parent = ud, numControls = 48, gridIconSize = 64, IGVId = 1, isGrid = true, isGridFlag = "true", width = 64, height = 64, i = 15 </Locals>|r user:/AddOns/InventoryGridView/adapter.lua:450: in function 'adapter.ScrollController' |caaaaaa<Locals> self = ud </Locals>|r EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_ScrollList_UpdateScroll' user:/AddOns/InventoryGridView/main.lua:47: in function 'onFragmentShowing' user:/AddOns/InventoryGridView/main.lua:61: in function 'onFragmentStateChange' |caaaaaa<Locals> oldState = "hidden", newState = "showing", keybindButtonDescriptor = tbl, onFragmentShowing = user:/AddOns/InventoryGridView/main.lua:42, onFragmentHiding = user:/AddOns/InventoryGridView/main.lua:52 </Locals>|r EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' |caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 2, callbackInfo = tbl, callback = user:/AddOns/InventoryGridView/main.lua:33, deleted = false </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState' |caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown' |caaaaaa<Locals> self = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh' |caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true, refreshedForScene = tbl, oldState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:320: in function 'ZO_Scene:RefreshFragmentsHelper' |caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true, i = 25, fragment = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:328: in function 'ZO_Scene:RefreshFragments' |caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:283: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden", AS_A_RESULT_OF_SCENE_STATE_CHANGE = true </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene' |caaaaaa<Locals> self = tbl, scene = tbl, sequenceNumber = 1 </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:ShowScene' |caaaaaa<Locals> self = tbl, scene = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:265: in function 'ZO_SceneManager_Leader:Show' |caaaaaa<Locals> self = tbl, sceneName = "hudui", nextSceneClearsSceneStack = true, numScenesNextScenePops = 0, nextScene = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:176: in function 'ZO_SceneManager_Base:ShowBaseScene' |caaaaaa<Locals> self = tbl </Locals>|r EsoUI/Ingame/Scenes/IngameSceneManager.lua:268: in function 'ZO_IngameSceneManager:OnLoadingScreenDropped' |caaaaaa<Locals> self = tbl </Locals>|r EsoUI/Ingame/Scenes/IngameSceneManager.lua:30: in function '(anonymous)' |
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blackman_87 |
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01/03/19, 03:03 PM | ||
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I provided a nil check now for all elements in the condition branch. See Version 2.0.9.2a. Best regards |
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DunkleMaterie |
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01/03/19, 02:36 PM | |||
Forum posts: 0
File comments: 24
Uploads: 0
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Code:
user:/AddOns/InventoryGridView/util.lua:108: attempt to index a nil value stack traceback: user:/AddOns/InventoryGridView/util.lua:108: in function 'ReshapeSlot' |caaaaaa<Locals> control = ud, isGrid = true, width = 64, height = 64, ICON_MULT = 0.77, textureSet = tbl, outline = ud, new = ud, sell = ud </Locals>|r user:/AddOns/InventoryGridView/util.lua:206: in function 'util.ReshapeSlots' |caaaaaa<Locals> scrollList = ud, parent = ud, numControls = 51, gridIconSize = 64, IGVId = 1, isGrid = true, isGridFlag = "true", width = 64, height = 64, i = 13 </Locals>|r user:/AddOns/InventoryGridView/adapter.lua:450: in function 'adapter.ScrollController' |caaaaaa<Locals> self = ud </Locals>|r EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_ScrollList_UpdateScroll' user:/AddOns/InventoryGridView/main.lua:47: in function 'onFragmentShowing' user:/AddOns/InventoryGridView/main.lua:61: in function 'onFragmentStateChange' |caaaaaa<Locals> oldState = "hidden", newState = "showing", keybindButtonDescriptor = tbl, onFragmentShowing = user:/AddOns/InventoryGridView/main.lua:42, onFragmentHiding = user:/AddOns/InventoryGridView/main.lua:52 </Locals>|r EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' |caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 2, callbackInfo = tbl, callback = user:/AddOns/InventoryGridView/main.lua:33, deleted = false </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState' |caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown' |caaaaaa<Locals> self = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh' |caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true, refreshedForScene = tbl, oldState = "hidden" </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:320: in function 'ZO_Scene:RefreshFragmentsHelper' |caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true, i = 25, fragment = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:328: in function 'ZO_Scene:RefreshFragments' |caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:283: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden", AS_A_RESULT_OF_SCENE_STATE_CHANGE = true </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene' |caaaaaa<Locals> self = tbl, scene = tbl, sequenceNumber = 1 </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:ShowScene' |caaaaaa<Locals> self = tbl, scene = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:265: in function 'ZO_SceneManager_Leader:Show' |caaaaaa<Locals> self = tbl, sceneName = "hud", nextSceneClearsSceneStack = true, numScenesNextScenePops = 0, nextScene = tbl </Locals>|r EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:206: in function 'ZO_SceneManager_Leader:ShowWithFollowup' |caaaaaa<Locals> self = tbl, sceneName = "hud", resultCallback = EsoUI/Ingame/Scenes/IngameSceneManager.lua:71 </Locals>|r EsoUI/Ingame/Scenes/IngameSceneManager.lua:71: in function 'ZO_IngameSceneManager:SetInUIMode' |caaaaaa<Locals> self = tbl, inUIMode = false </Locals>|r EsoUI/Ingame/Scenes/IngameSceneManager.lua:266: in function 'ZO_IngameSceneManager:OnLoadingScreenDropped' |caaaaaa<Locals> self = tbl </Locals>|r EsoUI/Ingame/Scenes/IngameSceneManager.lua:30: in function '(anonymous)' |
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blackman_87 |
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01/03/19, 04:44 AM | ||
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I provided a fix upon your information. Please check Version 2.0.9.2. Regards |
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DunkleMaterie |
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01/02/19, 03:32 PM | ||||
Forum posts: 0
File comments: 24
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Last edited by blackman_87 : 01/02/19 at 03:38 PM.
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blackman_87 |
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12/24/18, 04:04 PM | ||
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BR |
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DunkleMaterie |
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12/24/18, 10:34 AM | |||
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Last edited by blackman_87 : 12/24/18 at 10:36 AM.
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blackman_87 |
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12/23/18, 06:20 PM | ||
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DunkleMaterie |
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12/23/18, 06:07 PM | ||
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Can you post the error which is logged into your Documents\Elder Scrolls Online\live\logs\interface.log after this happens? Best regards |
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DunkleMaterie |
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12/23/18, 04:42 PM | |
@DunkleMaterie now it works for me
@hoaxdream i don't think UI faded without an error message. Also check if you have latest version, since i had the same problem with previous version. |
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Mladen90 |
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12/23/18, 01:36 PM | |
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File comments: 12
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doesnt work, after opening my inventory all my UI was gone lol
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hoaxdream |
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