Results: 272Comments by: SlippyCheeze
File: The Elder Bar11/10/18
Hey. For better or worse, I've dis...
Posted By: SlippyCheeze
Hey. For better or worse, I've discovered a bug of unknown origin: TEB/TEB.lua:2148 "operator + is not supported for string + number" Locals: repairCost = 138 leastDurability = 33 totalRepairCost = "1,006" slotIndex = 16 Still happens after a reload, so I'm going to guess the issue pops up (in EN at least) when you...
File: CurvyHud11/10/18
G'day. Thanks for the new updates!...
Posted By: SlippyCheeze
G'day. Thanks for the new updates! I really like the custom reticle. It is very cool, and looks awesome. The new reticle does not change when I move in or out of range of a target. The original one shrinks. Could you implement that? Can you please add an option to hide these messages: CurvyHud : Your deadometer has...
File: Pollox's Daily Quest Tracker11/09/18
This might sound foolish, but it wo...
Posted By: SlippyCheeze
This might sound foolish, but it would probably help to put a note about how you open the interface in the description. It wasn't especially intuitive out of the box. I found it, but I'm not sure everyone would. :) (and it definitely didn't take me an embarrassingly long time, nope.)
File: EZReport11/08/18
Wishlist: include the guild name in...
Posted By: SlippyCheeze
Wishlist: include the guild name in reports.
File: Pet Health11/07/18
wishlist: enable locking the window...
Posted By: SlippyCheeze
wishlist: enable locking the window in place?
File: Inventory Insight11/06/18
Hey. I've been very happy with II....
Posted By: SlippyCheeze
Hey. I've been very happy with II. Today I wanted to see what was in one of my guilds banks from it, and I couldn't actually find any mechanism to limit it to "one specific guild bank". If I missed it, please, point it out; if not, consider this my wishlist item. :) edit to add: turns out I'm an idiot, and it is there, under...
File: EZReport11/05/18
This is wishlist, and probably non-...
Posted By: SlippyCheeze
This is wishlist, and probably non-trivial, but it'd be great if there was a mechanism to select from the ... IDK, like, five or ten most recent players under the reticle? A few times now I've tried to report something and another player has zoomed in front of the "person" I want to report, which clears out all the previous info. (...
File: The Elder Bar11/02/18
Re: Re: Another Feature Request
Posted By: SlippyCheeze
Cool. Thanks! I have another suggestion for a possible feature. Not sure how difficult this would be. Or maybe something similar could be done. In the settings for Gadgets, where you select which one's to show, or what times to show it PvE/PvP or Both. Would it be possible to include a checkbox for each gadget to display...
File: EZReport11/02/18
The bug is that the main file, EZRe...
Posted By: SlippyCheeze
The bug is that the main file, EZReport.lua, is trying to access a field that isn't defined. Oops, yep that's definitely a typo, or an omission rather, probably from when I split a bunch of the functions like building the settings menu off into their own files. There isn't really any need to define a .Name value globally however s...
File: EZReport11/02/18
The bug is that the main file, EZRe...
Posted By: SlippyCheeze
The bug is that the main file, EZReport.lua, is trying to access a field that isn't defined. Perhaps it was previously, but it was never the correct API, and now it breaks because they get a `nil` value, so they don't do setup. If you open EZReport.lua and do this replacement: EZReport.Name --- replaced with EZReport:GetNa...
File: Rulebased Inventory11/02/18
I don't seem to be able to auto-sel...
Posted By: SlippyCheeze
I don't seem to be able to auto-sell anything that has an FCOIS ItemSaver mark on it at a regular merchant. When I run a test, it works as expected, and lists the items. When I visit the merchant, however, it doesn't sell them, silently. Looks like it maybe skips over them? Stated a few messages before: I have to inform ab...
File: Rulebased Inventory11/01/18
I don't seem to be able to auto-sel...
Posted By: SlippyCheeze
I don't seem to be able to auto-sell anything that has an FCOIS ItemSaver mark on it at a regular merchant. When I run a test, it works as expected, and lists the items. When I visit the merchant, however, it doesn't sell them, silently. Looks like it maybe skips over them?
File: Rulebased Inventory10/28/18
I am not sure if I understand. If t...
Posted By: SlippyCheeze
I am not sure if I understand. If threshold is enabled the whole bag is checked on ... well... every occasion an bagupdate is coming in. So what is missing for you? Or did this functionality break with the major update to 1.x.x? wishlist: apply the "destruction" rule first to the new item, and then repeatedly to everything in inv...
File: The Elder Bar10/28/18
It'd be nice if the tooltips showed...
Posted By: SlippyCheeze
It'd be nice if the tooltips showed up when mouse is over text, as well as when it is over the icon. It'd be nice if the champion point indicator, like the skyshard indicator, could show the number of unspent points. I mostly would just care about total, but perhaps by category would be useful. It'd be nice if the color of the...
File: Rulebased Inventory10/28/18
wishlist: apply the "destruction" r...
Posted By: SlippyCheeze
wishlist: apply the "destruction" rule first to the new item, and then repeatedly to everything in inventory, until we are below the threshold. right now, if I pick up a non-destruction item while my inventory is full enough, it simply fills.
File: The Elder Bar10/28/18
Yeah, the TEB folder is the add on....
Posted By: SlippyCheeze
Yeah, the TEB folder is the add on. Put that in /Documents/Elder Scrolls Online/live/AddOns I have no control over Minion or how it handles installs. That MacOS folder you see is probably from me zipping it up on the Mac, but thatís how Iíve zipped every version Iíve released so far. If you use the command line zip(1), it shoul...
File: LibSaveToDisk10/27/18
Does this now handle the addon auto...
Posted By: SlippyCheeze
Does this now handle the addon auto-save stuff appropriately, with the new release?
File: Rulebased Inventory10/26/18
Wishlist, I know, but it'd be great...
Posted By: SlippyCheeze
Wishlist, I know, but it'd be great to have currency handling in this. Also, it looks like at least notify doesn't report things going into the ESO+ crafting bag. Didn't test others.
File: Event Tickets (Clockwork City Event)10/25/18
Change line 78 from this: loca...
Posted By: SlippyCheeze
Change line 78 from this: local fragment = ZO_FadeSceneFragment:New(EventTicketsWindow)to local fragment = ZO_HUDFadeSceneFragment:New(EventTicketsWindow) I can't reproduce this bug, but I made this change, thanks a lot. I hope this fixes the problems you guys are having. Also tried gamepad mode and seems to work, if an...
File: Event Tickets (Clockwork City Event)10/23/18
Thanks for the link that's definiti...
Posted By: SlippyCheeze
Thanks for the link that's definitively something I want to do, will take a look later/tomorrow. Thanks! ...and always glad to help out as much as I can along the way. :) FWIW, I ended up putting it in myself: SCENE_MANAGER:GetScene("hud"):AddFragment(ZO_FadeSceneFragment:New(EventTicketsWindow)) Added just after...
File: Event Tickets (Clockwork City Event)10/23/18
It would be great if you hooked thi...
Posted By: SlippyCheeze
It would be great if you hooked this up to hide and show with other UI elements automatically. The tool for that is the ESO SCENE_MANAGER; this covers more or less how it hangs together: https://www.esoui.com/portal.php?&id=27&pageid=12 ...and you can find examples by searching the ESO UI code in https://github.com/esoui/esoui...
File: Essential Housing Tools10/23/18
Hi! I have some painful news: Lib3...
Posted By: SlippyCheeze
Hi! I have some painful news: Lib3D version 31 is out there, and there is a painful incompatibility between it and version 14, which you bundle. They conflict over a control name used for measurement, possibly more. For better or worse, for me, it broke the newest HarvestMap release, but I wanted to give you a heads-up on that s...
File: HarvestMap10/23/18
Pro tip: If you have an addon with...
Posted By: SlippyCheeze
Pro tip: If you have an addon with an old version of Lib3D, it will break loading the version in HarvestMap, and you will get one "can't create control, duplicate name" error, and then "expected function, got nil" errors all over. Known offenders at this time: Confirm Master Writ Essential Housing Tools
File: Tamriel Trade Centre10/21/18
It would be super-useful to have a...
Posted By: SlippyCheeze
It would be super-useful to have a "price per crafting writ" summary across *all* the writ items available for sale. The values seem to be a bit up and down, so ... knowing what the range and average across multiple different master writs would be wonderful.
File: AutoRefine10/21/18
I see you plan MM based pricing int...
Posted By: SlippyCheeze
I see you plan MM based pricing integration; for those of us using TTC, would you consider adding that also, please? :)