Results: 654Comments by: cloudor
File: Action Duration Reminder01/09/21
Hi sir, great addon, love it. Howev...
Posted By: cloudor
Hi sir, great addon, love it. However, just switched over to use a templar healer (been using sorc forever) and I notice it doesn't keep track of the restoring aura skill from the restoring light tree. Any chance of adding? or is it something I'm not realizing? It is fixed in v3.6.5. This skill can be counted if enemies are aroun...
File: Action Duration Reminder01/09/21
Hi sir, great addon, love it. Howev...
Posted By: cloudor
Hi sir, great addon, love it. However, just switched over to use a templar healer (been using sorc forever) and I notice it doesn't keep track of the restoring aura skill from the restoring light tree. Any chance of adding? or is it something I'm not realizing? It is fixed in v3.6.5. This skill can be counted if enemies are around.
File: Action Duration Reminder12/19/20
Re: Re: Re: For some reason acceleration gets buggy
Posted By: cloudor
Hello since the new patch came (markarth) whenever im in a fight acceleration gets buggy and the timer is resetting itself. https://youtu.be/p5Tp8MUloac?t=137 here is an example Thx a lot. I think this bug has just been fixed in 3.6.4. Please test. i didnt look into the changes but im guessing this is related to it: with this n...
File: Action Duration Reminder12/10/20
Re: For some reason acceleration gets buggy
Posted By: cloudor
Hello since the new patch came (markarth) whenever im in a fight acceleration gets buggy and the timer is resetting itself. https://youtu.be/p5Tp8MUloac?t=137 here is an example Thx a lot. I think this bug has just been fixed in 3.6.4. Please test.
File: Action Duration Reminder12/10/20
Sometimes when switching bars, my t...
Posted By: cloudor
Sometimes when switching bars, my timers simply disappear and it looks like none of my skills is running anymore. How to fix that? If you can capture a clip of video on that, maybe I'll be able to figure out the reason. Hello, since i have the same issues with ADR i captured some of it for you. https://www.youtube.com/watch?v=0q...
File: Action Duration Reminder12/07/20
Sometimes when switching bars, my t...
Posted By: cloudor
Sometimes when switching bars, my timers simply disappear and it looks like none of my skills is running anymore. How to fix that? If you can capture a clip of video on that, maybe I'll be able to figure out the reason. Hello, since i have the same issues with ADR i captured some of it for you. https://www.youtube.com/watch?v=0q...
File: Action Duration Reminder12/04/20
Sometimes when switching bars, my t...
Posted By: cloudor
Sometimes when switching bars, my timers simply disappear and it looks like none of my skills is running anymore. How to fix that? If you can capture a clip of video on that, maybe I'll be able to figure out the reason.
File: Action Duration Reminder12/04/20
When casting Unstable Wall, the tim...
Posted By: cloudor
When casting Unstable Wall, the timer resets after the first half-second, so the timer displays the wrong remaining time. However, when the wall does expire, the timer will jump from 0.5 to 0.0. And for Blockade, the timer is split into two 7 second timers. Are these intentional or are they known bugs? The events' duration va...
File: Action Duration Reminder12/03/20
Re: Elemental Drain timer resets on Pierce Armor
Posted By: cloudor
When I apply Elemental Drain and afterwards Pierce Armor after there's 15s or less, of Elemental Drain left, the Ele Drain timer resets to 0. Is there a way to change this? Also, would it be possible to keep the timer for Powerful Assault after using Resolving Vigor? As PA lasts 10s, but Vigor only 4, and it shows the 4s timer. A...
File: Action Duration Reminder11/26/20
any update on my previous post?...
Posted By: cloudor
any update on my previous post? also, as of today, the markarth update arrived and a coupe things changed, im not sure what all exactly, but one thing that int being tracked properly is stamden subterranean assault sub assault has been updated to recast itself after the first one procs, very similar to how rearming trap worked...
File: Action Duration Reminder11/26/20
Re: Siphon Spirit doesn't show a timer
Posted By: cloudor
Hi there, I had a problem with the Siphon Spirit skill (morph of Force Siphon) where it doesn't show a timer for that skill. Is that missing from the addon or do I have a setting wrong? This is patched in v3.6.2. Zos should fix the original bug. They wrongly mark the event source as none, but it should be player.
File: Assist Rapid Riding11/13/20
I have noticed that on one characte...
Posted By: cloudor
I have noticed that on one character (Sorc) Assist Rapid Riding is replacing the slot with the wrong ability when it deactivates. I have it set to auto on / off when mounting: 1. Slot 1 is Crystal Frags. 2. When I mount it changes slot 1 to Retreating Maneuvers (correctly, this is the slot I have selected in settings). 3. When I...
File: Action Duration Reminder11/11/20
Re: Lua error with certain skills
Posted By: cloudor
ok, I tested with one skill only, I had to change it in order to "fix" the error... everytime I was using "deep breath" (DK skill), I was getting LUA error window... have you fixed it yet? If not, is there a workaround? What is the error message? Which version were you using?
File: Action Duration Reminder11/10/20
Error when using "Heroic Slash" (sk...
Posted By: cloudor
Error when using "Heroic Slash" (skill start) user:/AddOns/ActionDurationReminder/src/Models.lua:101: operator * is not supported for nil * number stack traceback: user:/AddOns/ActionDurationReminder/src/Models.lua:101: in function 'newAction' |caaaaaa slotNum = 5, weaponPairIndex = 1, weaponPairUltimate = F, action = {du...
File: Action Duration Reminder11/10/20
Hello, I am also getting the UI err...
Posted By: cloudor
Hello, I am also getting the UI error when using Radiant Oppression as well. Fixed in 3.6.1a.
File: Action Duration Reminder11/10/20
Re: Lua errors after update
Posted By: cloudor
bad argument #2 to 'tonumber' (base out of range) stack traceback: : in function 'tonumber' user:/AddOns/ActionDurationReminder/src/Models.lua:105: in function 'newAction' |caaaaaa slotNum = 6, weaponPairIndex = 1, weaponPairUltimate = F, action = {duration = 0, description = "Bend time and space around you...", fake = F,...
File: Action Duration Reminder11/10/20
Re: Radiant Oppression Error
Posted By: cloudor
Hi! After today's update I'm getting the following error message every time I use Radiant Oppression: bad argument #2 to 'tonumber' (base out of range) stack traceback: : in function 'tonumber' user:/AddOns/ActionDurationReminder/src/Models.lua:105: in function 'newAction' |caaaaaa slotNum = 7, weaponPairIndex = 1, wea...
File: Action Duration Reminder11/10/20
Error when using "Heroic Slash" (sk...
Posted By: cloudor
Error when using "Heroic Slash" (skill start) user:/AddOns/ActionDurationReminder/src/Models.lua:101: operator * is not supported for nil * number stack traceback: user:/AddOns/ActionDurationReminder/src/Models.lua:101: in function 'newAction' |caaaaaa slotNum = 5, weaponPairIndex = 1, weaponPairUltimate = F, action = {du...
File: Action Duration Reminder11/10/20
Hi there, I got also this message...
Posted By: cloudor
Hi there, I got also this message (With the run in psyjik sills): user:/AddOns/ActionDurationReminder/src/Models.lua:101: operator * is not supported for nil * number stack traceback: user:/AddOns/ActionDurationReminder/src/Models.lua:101: in function 'newAction' |caaaaaa slotNum = 3, weaponPairIndex = 1, weaponPairUlti...
File: Action Duration Reminder11/10/20
Re: Errors Lua appear periodically after the last update
Posted By: cloudor
Errors Lua appear periodically after the last update user:/AddOns/ActionDurationReminder/src/Models.lua:101: operator * is not supported for nil * number stack traceback: user:/AddOns/ActionDurationReminder/src/Models.lua:101: in function 'newAction' |caaaaaa slotNum = 4, weaponPairIndex = 2, weaponPairUltimate = F, actio...
File: Action Duration Reminder11/10/20
any update on my previous post?...
Posted By: cloudor
any update on my previous post? also, as of today, the markarth update arrived and a coupe things changed, im not sure what all exactly, but one thing that int being tracked properly is stamden subterranean assault sub assault has been updated to recast itself after the first one procs, very similar to how rearming trap worked...
File: Action Duration Reminder11/10/20
Re: Re: Re: Sorry but ADR is now BROKEN
Posted By: cloudor
I've seen issues with many skills, e.g. Channeled Acceleration and Molten Armament and seen other people also experiencing many issues. Is the issue related to long duration skills only? Both Channeled Acceleration and Molten Armament have a duration of 36s which would make me think there's a synchronization issue at one point....
File: Action Duration Reminder11/10/20
ADR is not tracking the timer of so...
Posted By: cloudor
ADR is not tracking the timer of sorcerer bound aegis activation. ADR has an option to ignore short time durations less than 3.5s by default. Understood, I'll look into it There is some weird interactions with nightblade grim focus. It gets to where it doesnt track the duration or the stacks properly. About the issue som...
File: Action Duration Reminder10/03/20
ADR is not tracking the timer of so...
Posted By: cloudor
ADR is not tracking the timer of sorcerer bound aegis activation. ADR has an option to ignore short time durations less than 3.5s by default. Understood, I'll look into it There is some weird interactions with nightblade grim focus. It gets to where it doesnt track the duration or the stacks properly. About the issue som...
File: Action Duration Reminder10/01/20
Re: Re: Re: Re: Performance issues
Posted By: cloudor
Hey Cloudor, with the new Version i have performance issues (hickups) again especially with animation canceling (LA - Skill - LA - Skill - LA). Could you please look into it and maybe solve this issue? Would be nice because without ADR its not so good to handle combat as with it. Greetings Slitty Is it related with any gears...